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Thank you for replying! I'm sorry to bother you with this - I may just be too inexperienced to solve this. I followed the tutorial you linked, but I'm unsure what you mean with 'the effect should be drawn by PPFX itself". After adding FX_Sketch to the xternal effects like the tutorial described I did this:


// CREATE EVENT

var effects = [

new FX_Sketch(true),

];

main_profile = new PPFX_Profile("Main", effects);

ppfx_id.ProfileLoad(main_profile);



// POST DRAW EVENT

ppfx_id.DrawInFullscreen(application_surface);



Is this wrong?

(2 edits)

The code looks correct, what issue are you having exactly? Could you post it on imgur so I can take a look? A screenshot or video maybe

Also, what operating system are you testing on?

(1 edit)

Here is a screenshot: https://imgur.com/a/TY6dFkA

I'm using Windows 10 and GameMaker Studio 2


Edit: Actually, maybe this screenshot is more helpful: It is the Main menu and in the background there are background images from other rooms that should not be in the main menu: https://imgur.com/a/mFSqSQI

Ahhh okay, it's not exactly a bug, but the effect is displaying a texture page from the game, because some texture is not associated with the effect. I'm not sure which texture exactly, though... This didn't happen before, so either a GM update did this, or some texture is set incorrectly. Could you check if the textures for the effect are defined correct, and not defined to something like -1?

As far as I can see all textures seem to be defined correctly: https://imgur.com/a/PLQpVf

Could you send the project to me (on Discord: @foxyofjungle) so I can take a look?