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Qhrono

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A member registered May 07, 2022 · View creator page →

Creator of

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Hey thx for playing!

Yeah it may have been better to give the placeholder mini-game a bit of variety by changing it up, if we had a bit more time of course.
And yeah, keeping the gauges/bars low is a struggle lol.

Hey, thanks for playing!

Yeah the UI has been a bit of an issue from looking at the comments, we're planning on fixing most of it before the end of the grace period.
For the mini-game placeholder game, after thinking about it. I think it would've been better to add a bit more variety than just mashing left mouse button. Maybe a small game where you have to hit certain keys in a specific order or Osu style spin your mouse around the centerpoint of the screen. It would've been a bit better than only playing the mini-game where you're breaking your index finger on your mouse constantly.

Adding more info for the player after winning/losing was honestly an aspect I forgot about. Don't know if it would be allowed to add extra content there within the grace period, will probably ask in the Discord about it.

Thanks for the feedback!

(1 edit)

Hey, thx for playing!

Yeah the difficulty increase was intentional. With every day taking up a minute with a maximum of 7 days, the difficulty ramps up quick. We could've made the days longer, but I figured with the small amount of mini-games we had, the overall gameplay would've gotten stale. I do agree that counting 50 sheep is a bit too much though.

When it comes to the gauges depleting during mini-games, it was also intentional. The player's goal is to finish the mini-games as fast as possible, because it is supposed to be a stressful game (like what the phoenix in the game is experiencing).
And yeah, there are two mini-games where the player does not have control over the duration of the given mini-game, oops. One of them (clicking super chats) can be changed to where the player does have control. The other one (counting sheep) I would keep the same, but have another option to gain the stamina stat, a snacking mini-game. Where the player has the option to pick the faster snacking mini-game, where they have control over the duration of it, but have a lower overall stat gain. And a slower option the counting sheep game, where they don't have control, but are able to get a higher stat gain if they do it right (or gamble). That would allow the player to have a more interesting experience than just counting sheep and mashing left mouse button. I wish we had more time for the other mini-games. :(

For the UI, I do agree on all those points that you made.

Also sorry for my rambling, I just get a bit invested when it comes to game design.

Thanks for playing!
I wish we had more time to add more mini-games to give the player more interesting options when it comes to managing the stats, but alas.