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I didn't think the UI was a problem for this game, although I did come into it knowing it was based on Tamagotchis, so that might have been why. I'm not a huge fan of spam clicking, but the other minigames you had for the activities were really nice. It was very fun! Although I ended up not doing any online activity things to focus on stamina and stress and workload lol.
Hey thx for playing!
Yeah it may have been better to give the placeholder mini-game a bit of variety by changing it up, if we had a bit more time of course.
And yeah, keeping the gauges/bars low is a struggle lol.
Thanks for playing! Sadly the time wasn't enough to add a minigame to each option so they end up with a placeholder spam clicking.
Thanks for your feedback, I'm glad you had fun o/
The UI was a bit confusing for me, but besides that, it was a nice comfy game :)!
It's like taking care of a Tamagotchi Kirara :D
Thanks for playing! Tamagotchi was definitly an inspiration for the project! And thanks for the feedback on the UI o/
The game is fun after a while, but at first is very confusing as the UI does not help understand what's going on and how each minigame affects each bar.
Suggestion: Display both the icon and name for each of the bars in the main screen and when showing the +++ or --- for each minigame, so that the player can easily correlate them.
I managed to reach day 7 but unfortunately was too slow on some minigames (I'm not a fan of clicking as fast as possible as it hurts my hand) and the stress level exploded.
Suggestion: Include some interesting info in the game over screen such as: the day the player reached, how much "time" Kiara spent in each kind of activity (singing, recording, paperwork, etc.), maybe like a pie chart? And maybe some tips for the player to improve if they failed.
Overall, nice game.
Hey, thanks for playing!
Yeah the UI has been a bit of an issue from looking at the comments, we're planning on fixing most of it before the end of the grace period.
For the mini-game placeholder game, after thinking about it. I think it would've been better to add a bit more variety than just mashing left mouse button. Maybe a small game where you have to hit certain keys in a specific order or Osu style spin your mouse around the centerpoint of the screen. It would've been a bit better than only playing the mini-game where you're breaking your index finger on your mouse constantly.
Adding more info for the player after winning/losing was honestly an aspect I forgot about. Don't know if it would be allowed to add extra content there within the grace period, will probably ask in the Discord about it.
Thanks for the feedback!
Thanks for playing! And thanks for the feedback! I do agree that the UI needed extra work to make it understandable for the players, the correlation between screens is a good point.
The interesting info could be a nice end card to reward the player for their effort too. I don't know if we can add it on the grace period from the Jam, but I'll definitely take it into account for future projects.
I'll do my best to improve on giving the players info they need and feedback they deserve o7
A bit too hard IMO, but still quite fun!
Thanks for playing! And yeah, the difficulty is kinda hard, but I'm happy you got to have fun o/
Nice little management game featuring Tenchou! I like the addition of different minigames for various activities. However, the difficulty increases quite steeply after each attempt. Counting 50 sheep is quite time-consuming. The stress and other gauges also deplete during minigames, so the refill rate might not be sufficient. I suggest pausing gauge depletion while players are in a minigame.
The UI feels a bit inconsistent and was confusing at first—white bars indicate good levels for stress and workload, but are negative for stamina and activity. Adding labels to identify each bar would help first-time players. Additionally, the location and icon of the return button change across different menus, which can be disorienting.
Hey, thx for playing!
Yeah the difficulty increase was intentional. With every day taking up a minute with a maximum of 7 days, the difficulty ramps up quick. We could've made the days longer, but I figured with the small amount of mini-games we had, the overall gameplay would've gotten stale. I do agree that counting 50 sheep is a bit too much though.
When it comes to the gauges depleting during mini-games, it was also intentional. The player's goal is to finish the mini-games as fast as possible, because it is supposed to be a stressful game (like what the phoenix in the game is experiencing).
And yeah, there are two mini-games where the player does not have control over the duration of the given mini-game, oops. One of them (clicking super chats) can be changed to where the player does have control. The other one (counting sheep) I would keep the same, but have another option to gain the stamina stat, a snacking mini-game. Where the player has the option to pick the faster snacking mini-game, where they have control over the duration of it, but have a lower overall stat gain. And a slower option the counting sheep game, where they don't have control, but are able to get a higher stat gain if they do it right (or gamble). That would allow the player to have a more interesting experience than just counting sheep and mashing left mouse button. I wish we had more time for the other mini-games. :(
For the UI, I do agree on all those points that you made.
Also sorry for my rambling, I just get a bit invested when it comes to game design.
Not at all! It’s really interesting to hear the thought process behind the scenes, so keep it up!
Thanks for playing! And thanks for the feedback! I do wish I had a little more time to make the game more understandable for first time players, but you are right that some small things like making different background color for the decreasing and increasing bars and adding some labels would have helped.
I'll take this feedback with me and make sure to consider it on the future o7
I loved the minigames. and the management system was really well done. Like a mini sims. Great game.
Thanks for playing!
I wish we had more time to add more mini-games to give the player more interesting options when it comes to managing the stats, but alas.
Thanks for playing! I'm happy you enjoyed it o/