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qiujiu

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A member registered Jan 09, 2021 · View creator page →

Creator of

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Change attr 'z' of stuff.

Sorry, the plugin is no longer under maintenance. If possible, please switch to another plugin.

Thank you~

it`s free!

It`s free to use in  commercial games.

Just follow the instructions on this page, ignore instructions in the plugin.

This is because I don't have time to update the plugin, so the instructions in the plugin have not been changed yet.

(1 edit)

It is easy to make this work with 32x32.

But my native language is not English, so updating the new version requires a lot of time for me to translate. I'm sorry!

Sorry, it does not.

WoW。This is the first English version game I played carefully.

It`s free!You don`t need to pay.

The lighting plugin update, still v2.5, I delete console.

I brought  VisuMZ_3_ActSeqImpact  and run the VisuMZ_Sample_Game_Project  with it and my lightning plugin and FPS dropped heavily.

(All plugins are the newest.)

If i  just open  VisuMZ_3_ActSeqImpact , FPS still dropped heavily, but more slightly.

If i  just open my lightning plugin , FPS do not drop.

I try to look into the VisuMZ_3_ActSeqImpact, I find that it put the orders which control the filters` update in the function updateBaseFilters in Spriteset_Base.

Spriteset_Base is the super class of the sprite of map and battle scene, so that`s why it influences the plugin on map, includes my lightning plugin.

I can't do anything further to solve the problem because the  VisuMZ_3_ActSeqImpact  is confused, sorry.

Interesting.

One works on map scene  while the other works on battle scene, so normally, they cannot influence each other.

Update already! (2.5)

1.Add the attribute of light random flicker.

2.Remove all classes to global namespace, so you can change the functions of all classes by yourself  includes Sprite_QJCharacterShadowLayer.


I've been very busy lately, so I don't have time to see the plugin OcRam_Star_Tile_Fix.You still need to  fixed it by yourself, sorry.

Update already! (2.4)

The method to use this plug-in is:

1.set the detail of colors in the parameters of plugin.Each type of color has a id.

2.write <color:id> in the note of weapon/armor/item/skill.


You can not write <color: #FF00FF> directly.

If you still don't understand, I can teach you carefully on discord and other real-time chat software.

my discord:

Qiu Jiu#2185

Thank you for your wonderful characters!

the attribute AfterImage

yes, they can!

Thank you for your support!

1.In fact, you can use switches to control the visibility of doodads, just see the setting when you place the doodads.

2.It is compatible with Ultra Mode 7, you can see more information there:https://forums.rpgmakerweb.com/index.php?threads/rmmz-grid-free-doodads-work-wit...

3.I don`t consider to translate the plugin to MV. because it is made to replace the obfuscated VisuMZ Doodads plugin in MZ.

I see your url and Knight Editor is a good plugin.

I may can solve the issues you face when you use it.

my discord:

Qiu Jiu#2185

Thank you for your support.

In fact, you can use QJ-Bullet to display damage numbers directly.

Just set the projectile`s img to :

[1,text,text color,text size,text arrangement,max width,max height,text stroke color,text stroke size]

Thank you for your support!!!!!!

The plugin is still  worked on.

Sorry, the shape of collision on regions can`t be changed now.

Can you describe your need in detail?

You can reply on discord.

I don't pay attention to discord very often.

I see your require on discord so I will often see discord recently.

Uploaded!

 Thank you for your support!You are welcome to be a tester! :)

I'm doing my last job and will release the plugin  tomorrow. 

This is a free plugin so you can use it as you like!

Why not try to dowload the demo and study this plugin by yourself?Demo is free to use.

There are two kinds of shadows.The region shadow uses region ,while the event shadow need you to set the annotation commands  whose usage is the same as other plugins.                                      

This is a great material. I like it very much!!!


 I can help if you want to modify this set of materials to fit RPG maker.


Can you modify the winter tree? I think trees in winter should not only add a layer of snow, but also drop their leaves.

So good job!

Thank you!This is a great resource.

!!!English Demo has published!!!

I'm sorry it took so long to release.

https://discord.gg/2Hyg8Vb7Jv

您可以加這個server來討論。

有辦法,但是需要我研究MV3D插件,近兩個月沒有空余的時間,很抱歉。另外,本插件我進行了幾次大更新,但因爲BUG測試的時間較長,所以還未發布。您可以加我的相關賬戶幫助我測試嗎?