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Quanta Studios

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A member registered Oct 04, 2021 · View creator page →

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Thanks so much for playing, and the lovely comments, means a lot! :)

Yeah the moving planets ones are a cool idea, but we found that too - it was a bit too unpredictable and you can't slightly tweak (which is the main point of the game!). If we were to remaster this we'd definitely tweak this. Thanks for the feedback!

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Thanks for playing - glad you enjoyed! The jams rules say that you can have multiple people work on the same game, and each person gets their own 3 hours! So we had 3 total people working on it for 3 hours each :)

Thanks so much, your words mean a lot to us! :)

Thanks so much for the lovely comments! It means a lot :)

Artwork, music and vibe are on point - really sells the 8 bit aesthetic. You have a great eye for design!

Gameplay feels fun, responsive - and the wall climbing is great. It's a tad fast at times, and you spawn quite close to the edge sometimes, but I really enjoyed playing it - solid entry! :)

Fun concept, it's pretty tough to grapple at the start - but I like a challenge. Nice entry!

It has quite a polished look and feel to it - you've done a great job on that!

Nice fun entry! The music + franticness of the gameplay made for a fun, competitive vibe!

I found the mouse controls a tad tough to grapple with at the beginning - but solid entry!

Fun little game! :) Core mechanics are solid and the idea works really well for the theme!
I'd definitely play a full release of this!

With a bit of polish this entry has a tonne of potential - I love the concept of gravity & slingshotting, good work :)

Fun little entry! The look and feel of the game is really nice, and it's satisfying when you get fast at it too :)

Thanks for playing! :)

It's a good feeling when it loops round 3 planets isn't it? :D Thanks so much for the feedback!

Thanks so much! It was tough but we just about managed it :)

Haha thanks so much, it means a lot to hear that :)

Thanks very much!
That's such a great idea to add gravity at the end goal - why did we not think of that! :)

Thanks very much! :)

Thanks very much! It was really tough and required alot of pre-planning to execute in time - but we just got it done!

Thanks for the feedback - I totally agree, there's 1 or 2 levels that are super tough - it's a shame we didn't have enough time to fix them!

Thanks for the kind review! :)
I was actually thinking exactly the same thing - keep your eyes peeled, we may port it to mobile haha!

Thanks so much! I can say it certainly helps having more than 1 person to design levels, but we got pretty quick at it towards the end - and like you say, playtesting is super helpful for acting on things quickly within 3 hours :)

And much appreciated the feedback on the skip button - I totally agree in retrospect! Cheers for playing!

This is great! I didn't expect the gear shifting to be that satisfying!
Visuals & vibe are on point - really great entry!

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Wow this is such a great entry! We were thinking for ages how we could make a train idea work, but we never got anywhere with that idea - but this is a super creative solution, and really additctive too! The vibe is great, the polish is there, and it just feels really solid all around. I found myself getting very competitive with myself too, a sign of a great gameplay loop!

Great entry! I really love the swinging mechanic, I've tried to make something similar in a game before but failed - so great job getting the feel really good!
Nice and challenging too, solid entry! :)

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Nice entry! Mechanics feel great and feels nicely polished!
The coins sound almost made my ears explode haha, but I loved this game. Great entry!

Great entry! Feels like the core mechanics are really nicely polished and it feels good and satisfying to play!

Only feedback is that level 3 was very tough, and level 4 didn't work for me!
Otherwise very solid entry! :)

Thanks! Glad you enjoyed playing! :)

Thanks for the review! I agree completely, the dice aren't anywhere near balanced enough - and I also think the weapon physics could do with some work - so thanks for the feedback! :)

Thanks so much for the review! Glad you enjoyed it, I'll definitely check yours out :)

Thanks for the lovely review! Completely agree, the monsters certainly get samey after a while haha, appreciate the feedback!

Thanks for playing :)

Thanks for playing! I agree, we would've loved to spend more time balancing, the enemies and effects don't have too much effect on the gameplay

Thanks so much! Glad you enjoyed :)

Haha we love the neck too - glad you enjoyed! Thanks for playing :)

Really appreciate the nice review! Thanks very much for playing :)

I can't help but make the monster dance to the music with his springy neck haha!

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Haha it does a bit I'll agree with you there! Just imagine he has a really wide body that is off-screen and that's what they're bombing ;) (That's something to imagine!)

Glad you enjoyed! :D

Thankyou for playing! :) And I hope you can find a team! Check out the trijam discord and the community section and you may find one!

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Wahey that's a pretty slick score ;)

Much appreciated!

If you want some advice - don't try it on mobile, it's far too addictive haha

See you in the next jam!

Thanks for the lovely comment! Glad you enjoyed :)

Thanks for playing!

The intention for us was to make it so that you can't just swipe things away all with infinite force - so you have to target your swipes and keep on top of items building up in certain spots. That being said, there's definitely room for improvement in how we implemented it, so we much appreciate the feedback! :)