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Orbital Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.434 | 4.556 |
How much do you enjoy the game overall? | #1 | 4.001 | 4.111 |
How well does the game fit the themes? | #1 | 4.001 | 4.111 |
Overall | #1 | 3.937 | 4.044 |
Visuals | #1 | 4.218 | 4.333 |
Audio | #8 | 3.028 | 3.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3
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Comments
One of the best entries to make use of the theme of the jam, and the game itself feels almost like a complete product! It's astonishing how you managed to make everything work in just 3h, my most sincere congratulations!! 😀😀
Thanks so much for the lovely comments! It means a lot :)
Really Great! When you finally get it and it swings around multiple planets and other space stuff and hits the goal it's so satisfying!
It's a good feeling when it loops round 3 planets isn't it? :D Thanks so much for the feedback!
Wow! very well done. amazing that you were able to do this is 3 hours!
Thanks so much! It was tough but we just about managed it :)
Well done - much beater than my vertion
Thanks for playing! :)
Really great finished submission ! The game is well-produced and perfectly in the theme. I had some issues with the difficulty, I'm not really good haha, but I would have liked a bit of gravity for the end goal because it's so frustrating to miss it by a tiny bit haha.
Nevertheless, well done to the entire team for accomplishing this in just 3h ! *clap clap*
Thanks very much!
That's such a great idea to add gravity at the end goal - why did we not think of that! :)
Oh my god this is SUPER FUN. I am amazed this got created in 3 hours, I can genuinely see myself coming back to play this in the future.
Haha thanks so much, it means a lot to hear that :)
GOOD GAME
Thanks very much! :)
Wow this is really impressive, even mindblowing for a 3 hours game jam ! I can see this becoming a really good smartphone game, I know I would play it.
Thanks for the kind review! :)
I was actually thinking exactly the same thing - keep your eyes peeled, we may port it to mobile haha!
Incredible! How did you manage to fit so many levels and gimmicks in three hours? Each level is so well-crafted, I especially love the orbiting planets. The visual effects are so good and the sounds are crunchy. Each level had a satisfying solution, I can feel the difference of having a play tester.
My only complaint is that there's no skip button, and I sometimes have to wait as I drift away. I think a button to restart a launch would be nice for impatient people like me. Other than that, this is a really solid entry. Well done!
Thanks so much! I can say it certainly helps having more than 1 person to design levels, but we got pretty quick at it towards the end - and like you say, playtesting is super helpful for acting on things quickly within 3 hours :)
And much appreciated the feedback on the skip button - I totally agree in retrospect! Cheers for playing!