Yeah, that's on me. The idea was ambitious and although the rest of the team delivered, I wasn't able to get the core game loop working in time. We'll update when it's properly ready...
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Oops, slow response, sorry. Must see if I can subscribe for notifications to the entire community.
Geoff Crammond is in the Special Thanks section, but I deliberately tried to avoid using his name or The Sentinel brand to promote the game, as that would be trademark violation - but I've acknowledged the debt in interviews. Game designs can't be copyrighted, fortunately - otherwise we wouldn't have the concept of "genres" and id would be the only company allowed to make an FPS :)
Ah, that's a personal preference that I should have made optional, sorry about that.
I like it because I find raw mouse position looks really staccato and I tend to home in on a target gently with the cursor, but I appreciate that if you have high FPS skills you want to be able to twitch the mouse to the precise point you expect it to land. Give me a day or two and I'll add a toggle!
https://quantumsoup.itch.io/annwn
Please add Annwn, and thank you!
The best reference for Celtic myth is probably the Mabinogion, although the stories it collects were most likely written down by Christian monks. I mostly google and explore as many different sources as possible because they all have slightly different takes on the material, so I couldn't recommend a single authoritative source. It's always nice to find an obscure retelling that includes some juicy new detail...
Couldn't spare the money or time this year, unfortunately.
On the final push to launch Annwn: The Otherworld now...
- The game will be playable at Player Nation in Cardiff on Saturday (without me)
- We're in the Leftfield Collection at EGX Rezzed in London in a few weeks - come say hi!
- Or you can play the demo RIGHT NOW!
Ah, sorry for the confusion. No - you can only move by creating another totem to travel to. I must get the tutorial messages in the next update.
In the meantime, Cryptic Hybrid's playthrough is a great introduction!
Thanks for playing!
This is an old jam game that I've dusted off for posterity. It's simple and short, but got positive feedback from the Ludum Dare community, so I thought it'd be worth re-releasing (since Dropbox won't host exes any more!)
It was originally going to be a series of procedurally generated towers to climb, but I quickly had to cut the scope down to one...and hardwire the random generation so I was certain it could be solved. I recorded my own SFX and VO for it, so I was out in the garden scraping bricks together in the small hours of the morning :D
It was really fun to make - hope some of you enjoy playing it!
https://quantumsoup.itch.io/lonely-fortress