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Quati de Cartola

32
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6
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A member registered Feb 07, 2023 · View creator page →

Creator of

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At first, I was very confused because of the game's resolution, which cut off the dialogues and some of the card explanations. This bothered me a lot—I had to reduce the computer's zoom to see the full screen because even in fullscreen mode, parts were still cut off.

Aside from that, the game has a beautiful card game design—it's simple (which is a good thing), prioritizing the "less is more" approach! This is great because I can't imagine the game with more or fewer cards; it's a fun way to pass the time, and the rules aren't complicated to learn.

Your game is amazing! At first, I thought I wouldn’t have that much fun, but it was really enjoyable to plan my next move to avoid losing (not that it helped haha). Congratulations on the pixel art and the music—it reminded me of Donkey Kong Country and Nidhogg. The card game is very creative, congrats on the project!

The attached manual is a bit… I don’t know, in my opinion, it broke the immersion a little. I was able to understand the game just by playing, without reading the manual, but I think it would be good to have an in-game tutorial or at least for the manual to be inside the game rather than on a separate website.

Other than that, the gameplay, design, and soundtrack are all excellent! The progression system is great, but I didn’t see much purpose in the in-game currency I earned. I think it should have a more meaningful role to make that element feel more rewarding.

Amei as artes, você se esforçou bastante para produzi-las, tá de parabéns. Algo que me incomodou, foram os inimigos/obstáculos, eu só fui notar eles na tela quando estavam em cima de mim. A solução para isso seria um contorno branco para destaca-los na tela, facilitando visualizar, seria bom botar para o player também, sou meio míope, então quando vi aquele cenário piscando me confundi todo skdkskd em geral, é um bom jogo, amei as pixels arts e o que você usou para dar sentido no jogo é tanto nonsense quanto !nonsense, não sei se voc~e me entendeu skdksd

Olá! Eu vim pelo link no curso do None! Vou fazer minhas críticas para te ajudar como dev!

Críticas positivas:

1. Sua pixel art é muito linda e fofa, e as cores estão harmoniosas, combinam com o jogo.

2. O efeito das estrelas passando para a esquerda na tela de início ficou bala demais! O efeito do botão play também.

3.  Não sei onde você pegou o se fez a música do jogo, mas ela é bem gostosa e combina bem.

4. Bom efeito das estrelas coletáveis

Críticas negativas:

1. Acho que o sprite da estrela, em minha opinião, não combinou muito com o resto. Seria legal se ele tivesse um contorno branco e fosse menorzinho, para melhor destaque.

2. A colisão da nave com os meteoros poderia ser ajustado para "roubar" para o jogador, como diz o None, assim o jogador fica mais feliz e se diverte mais.

3. Poderia ter mais variabilidade de obstáculos vindo na tela, visando que era só mudar os sprites.

Acho que é isso, parabéns pelo jogo! :> recomendo nos seus próximos projetos devlogs de como produziu seus jogos, ajuda demais a crescer.

Pontos positivos:

1. A arte do jogo, em especial a de fundo, é muito bem feita, com as cores harmoniosas.

2. Jogo curto, infinito, rápido de se pegar os controles

3. A loja estimula o jogador a querer jogar mais somente para ver como fica com outra skin


Pontos negativos:

1. Achei a música muito fora do tema do jogo, além de que não ter música no menu, quebra totalmente a experiência

2. É um pouco desbalanceado, e meio injusto com o jogador em certos aspectos, como a árvore estar muito, mas MUITO grande.

3. Os coletáveis te prendem por um breve momento, mas não por muito por conta da quantidade de skins do jogo que são poucas.

Que sonzinho gostoso kdksdkskd me lembrou aquelas máquinas que a gente encontrava nos parques que davam tickets. A opção adicional do IA vs IA é bem interessante. A músiquinha muito fofa no menu ksdkskds parabéns

1. O jogo poderia ter alguns efeitos visuais simples de fazer que poderiam deixar o game feel mais gostoso de se jogar, por exemplo: tremer a tela, a bola dar leves quiques, efeitos visuais de fundo.

2. Conforme o tempo passava, poderiam surgir power-ups, quem sabe até mesmo alguma espécie de efeito que atrapalhe o adversário.

3. A bola poderia ser mais rápida conforme o tempo for passando

good game good game, i'm still curious

very good game! I got addicted to the game for a while

great idea! It relieved my stress a lot

thx for the feedback :> 

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thxx! hahaha I tried hard to have something fun and beautiful :>

Just for a high score, in the beginning there was going to be a story, but as the game progressed, I decided to leave it infinite. Thx for the comment

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I didn't understand! a lot of text appeared on the screen, and I couldn't read it all. It went by very quickly, and some parts of the text were off-screen. I froze soon after.

Uhmmmm, what an interesting theory. I had never thought of that. The initial idea of the game would be a linear story game, where actually at some point in the nightmares, Luna would wake up and face a disturbed routine at home and school. This could explain why she likes to stay inside the nightmares rather than preferring to wake up. Thanks for the feedback :>

I hope you train hard to be able to do what you want, friend. You're welcome

The sounds and art are beautiful, I was very sad about the gameplay (which doesn't exist) and the short story, congratulations on the project

The game is very good! Even though I didn't start from the beginning because my computer is bad haha but is a good game, especially in art

I really loved the concept of the game. Although the gameplay wasn't difficult, I found it very simple. If there were more elements to it, it would be so enjoyable to play endlessly. Nevertheless, the simplicity of the gameplay is really cool! Good game

I've never played Vampire Survivors, but I loved the idea of the game. I thought there were few options to create the aberration, but when I released my first one, I was pleasantly surprised. Congratulations! I was just waiting for more enemies

I liked it when I started the game; the aesthetics of it being Doom-style made me want to play, but... there doesn't seem to be any more gameplay beyond that. I was a little disappointed.

I loved the way you incorporated the jam theme! It's something that's more out of the ordinary, quite literally hihi, a very good idea. The global ranking system influences you to continue playing!

Thank you very much! I put a lot of effort into these aspects, especially the art. I hope you had fun with the game!

Thank you, thank you! I designed it on a small square screen to have an arcade style, but it would actually work better on a larger screen. Thank you very much for the feedback! Congratulations on the score!

what an addictive game! congratulations on the work! It was amazing, at first I thought the game was just about connecting rubbish so it almost ended, but then I read the controls on the page and saw that by pressing E we could evolve and then I got hooked haha, I think I only have two criticisms for the game :

1 - In a future game, mention the controls within the game

2 - I think you used Game Maker to make this game, tip: when making the font, turn off the font's anti-aliasing so it will look less blurry and will match more with a pixel art game

great game! very addictive

You're welcome! ^^
Anyway, congratulations on the game!

greaaat! Soundtrack is awesome

very fun! :>

I had fun with the mechanics of changing spells, but the controls could be a little better, like changing spells in Z and shooting in X.
It would also be cool to have a gradual progression, instead of placing the controls directly on our screen, having a part to teach the player how to jump and walk, another to show how the red power works with a ghost and then platforms, which then the player he learns to take his time, staying longer in the game and not forgetting everything that was offered to him at the beginning

cool

adoreeeiiii o jogo, como eu joguei de madrugada, doeu um pouco meus olhos o mundo do oceano, mas de resto, o jogo ta mt bom, diferente de outras pessoas, eu n achei o jogo enjoativo, achei o tempo em q zerei razoavel. A equipe ta de parabens!!!