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Quokt

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A member registered Feb 08, 2020 · View creator page →

Creator of

Recent community posts

First off, thank you so much for the time you took to play my game and write this, this is incredibly helpful and heartwarming! 

I'm going to go ahead and add a tutorial I think, I realize the game is not very accessible in the current state, so thank you very much for pointing that out. 

I'm going to play your game as well and let you know what I think of it! Thank you so much

(2 edits)

Thank you very much for the report, I will be fixing this right away! :)

A few days ago, I published on itch.io my first video game ever! I decided to make it available for free, although I worked hard on it!

It was an idea I had for some time, and I started working on it a year ago. I plan to keep on working on the game a bit to improve it based on the feedback I got, so I would be really glad to get some!

It's an isometric, turn-based strategy game where you start by creating your team, and then explore different regions to try and defeat the giant of the region. There are 24 classes to unlock by visiting the different regions and defeating every type of vermin. You can also play against a friend, and I would particularly like to hear the experience of someone who tried local multiplayer (as I haven't yet).

The biggest problem I've had was with balance, because I added a lot of content, which made it that much harder to make the different classes and spells balanced.  So whether your feedback concerns a specific aspect of the game (something too powerful, too weak, something that could have been better) or is something more generic about the game, I would be very thankful, as it would allow me to keep on improving the game to make it more fun!


https://quokt.itch.io/vermins


So, what do you think?

Thank you :)

Well I tried to reproduce this but couldn't...I don't know what happened

You need to press the 'move' button on the left of the screen. If the active unit has more than 0 stamina, it will display a movement range in yellow around it. Just click on one of these cells and your unit will move there !

I might add more info about this in the game page, if it's not clear enough.

Hi! Obstacles like trees or rocks are supposed to become transparent when a unit is behind, do you mean it didn't work for you? Have you seen there's an option in game to instantly make trees and obstacles invisible if you click on the arrow next to the end turn button ?

Anyway, thanks a lot for your feedback :)

Thank you again for your awesome work. This asset pack looks so good!

That's a lot of pressure then! I hope you enjoy it :)

Thanks for the feedback!

I'm really glad you like it!

These assets look so good! I really love them! I bought the full version and used the "paper" flavor in my game. You can check it out here:

https://quokt.itch.io/vermins

Thank you for making these amazing asset packs!

Hi! These look really nice and were perfect for my game! Thank you for making these. You can check the game out here:

https://quokt.itch.io/vermins

Thank you for making this great asset pack.I loved them, so I used these in my game!

https://quokt.itch.io/vermins

These look great! I used a few of them in my game. Thank you

https://quokt.itch.io/vermins

I love these assets! They are great. I've bought the supporter pack and used them in my game!

https://quokt.itch.io/vermins



Vermins is a turn-based, isometric, strategy game centered around the idea of "team creation". Build your own team and fight against the computer or a friend in local multiplayer!

Play it now for free in your browser or download the windows executable!

More information about the game:

On the game page

On the release devlog


I would be very happy to get any feedback, so don't hesitate to contact me or leave a comment!