I thoroughly enjoyed the aesthetics and art for this game. This looks and plays as a unique experience where the animation makes it feel like I'm playing a cartoon. I enjoyed that experience. I wanted to explore responding to see what felt obviously different and didn't notice too much in terms of gameplay. It also felt like I wanted to take damage eventually? If my purpose was to "get better" then I feel like taking damage is the only way to experience some interesting parts of the game. I think something that made what was happening a little clearer or make the gameplay so obviously different that the difference is clear, and this would make for such a fun system to explore. I love the idea of playing as my avoidant self.
Quosmick
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A member registered 70 days ago · View creator page →
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A comedic yet heartwarming RPG where you make fun gifts for people in the small town of Crescent Beach. Come on down!
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Your art really stands out. This game has such beautiful aesthetics and it's very pleasant to play. I really like that you created a way to pluck and move the flowers. The part of me that wants to speedrun or break games made me want to pick all the flowers up and put them in one place to collect forever. I hope you guys get to create more. Again, absolutely adore the art style and wish I could draw portraits as cute as yours.