Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Emotional DamageView game page

Defeat your demons in a Shoot-Em-Up / Therapy Simulator!
Submitted by Jacob M Wolf
Add to collection

Play game

Emotional Damage's itch.io page

Team (ages 25+)
Team of 6 : Jacob M Wolf, Rachinta Platts, George Coffey, Szymon Kwinto, Rowan Mathews, James Willetts

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

The art is super unique, truly one-of-a-kind ... tbh I thought the whole concept of the little ship dodging and shielding itself from emotions could be a bit ... sappy, but I was pleasantly surprised. It's all tied together so well with the therapy session, and the art really draws you in. The music, the sound effects – this project is incredibly well-rounded.

 By the way, it's worth mentioning that the animations are stunning. They're in every tiny nuance, every little detail. The more you look, the more you notice the complexity of the transitions, from the speech bubbles to the way enemies perish during the spaceship section.

I ran into a problem on the web version here; I'll have to check out the installable version later to see if I can play. Just when it was starting to get good, you know, right after the first battle, this happened.

Developer

oh wow thank you so much for this comment, really appreciate all the kind words!


I come from an animation background so that’s the only part of the process I felt more confident in haha. But I was so pleased with the art and music that my team contributed, so I’m glad you feel likewise!


That’s interesting about the error after the first battle, I haven’t seen that happen before. Web GL seems to be such a minefield! Whenever you get the time if you could let me know what browser and OS you were using, I can try to replicate the issue. Otherwise aye please go ahead and try either a different browser (but not Firefox on a Mac) or try a download if you wanna explore the game more!


And I’ll be sure to check your game out very soon!

Submitted

I thoroughly enjoyed the aesthetics and art for this game. This looks and plays as a unique experience where the animation makes it feel like I'm playing a cartoon. I enjoyed that experience. I wanted to explore responding to see what felt obviously different and didn't notice too much in terms of gameplay. It also felt like I wanted to take damage eventually? If my purpose was to "get better" then I feel like taking damage is the only way to experience some interesting parts of the game. I think something that made what was happening a little clearer or make the gameplay so obviously different that the difference is clear, and this would make for such a fun system to explore. I love the idea of playing as my avoidant self.

Developer

Thanks so much for playing!

Ahah, balancing the "point" of the game with standard gameplay incentives was definitely my biggest challenge.

You do sorta  play as the "bad guy", so it feels a bit counterintuitive at times, but my hope is that it'll mirror some of the real-world conflicts of feeling compelled to utilise your defence mechanisms even when you know it's fundamentally against your best interests.

(I did actually include a secret alternative route to the ending to help this metaphor feel more consistent haha. Hopefully someone figures it out)

I'd love to hear any more thoughts on how you think that concept could be better communicated!

If I make a sort of version 2.0 I may try to implement any ideas that help. I had like ZERO playtesting before deadline, so it's interesting to hear people's thoughts!

Thank you so much for your comments on the artwork too, I'll pass that along to the people who helped bring it together.
And I'll be sure to check your game out soon ! :)

Submitted

I’m truly impressed by the quality of this work—especially the animations, transitions, pacing, and overall art style. The theme of mental health is handled with humor but never in a trivial way, with a witty and well-crafted narrative.

The shooting gameplay brings Cuphead to mind, and I love the references (am I the only one who sees a bit of Pennywise in the Emotional Demon?). It’s clear that an incredible amount of effort went into this project, and it really shows. You should really be proud of what you’ve created.

– Simone

Developer

wow, this means a lot coming from you!

I had a quick look at your game the other day, it’s so polished! Been meaning to play it properly, but I’ve been bug fixing and catching up with all the things I was putting off for weeks up to the deadline haha. But I’m gonna play it asap and get back to you :)


Thanks so much, really appreciate your kind words (and aye it’s true I accidentally injected some pennywise into the demon haha)