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The Rabbit's Burrow

12
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A member registered 52 days ago · View creator page →

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Panic, sleep deprivation, and enough caffeine to stop a heart. It might sound like hell, but it was genuinely loads of fun.

Hey, thanks for the feedback! When you died did you reach a gameover screen before it went black, or did it cut straight to black when you died?

This is a really good game! It took me moment to figure out how to clip out of bounds since you can't dash through walls while standing right next to them, but besides that it was a fun time the whole way through.

A really good game, especially considering the limited time window! I just wish actions on the bottom game had bigger impacts on the top game, since at some point I kind of just stopped paying attention to the rpg fight and started playing the bottom game like any other math 3 type game without consequence. 

Honestly, I didn't read the description at first and thought the camera was just broken. It's an interesting idea, and I actually found it kinda fun to try and navigate off screen.

The physics are janky and the camera being locked from looking up and down makes some platforming needlessly difficult, but I did like the idea.

This could definitely become a great game, but as it stand there isn't much game actually here. Music's good though.

A cool idea, I love the movement trading health for speed,  but it's definitely missing something. A few asteroids to avoid would have done a lot to help the game feel more exciting.

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Yeah, I wish I put more time into the sound. But, considering how close I cut the deadline, I'm just happy that there's any sound at all. Thanks for playing!

A really cool way to interpret the theme. The only thing is I wished the rockets either sped-up over time  or moved faster in general. I get needing time to react if one slips through, but even when I'd let 5-6 get into view, they were slow enough where I could kill them before they hit me. It's just a little too easy. Besides that, amazing game.

Pretty good game, although I wish you took advantage of the ghost form more often, it's such a neat idea. Keep-up the good work. :D