I loved the visuals. I think it the planet could be smaller, so it's not so hard to defend from top and from bottom, otherwise it's good.
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HAPTIC's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals and Sound | #1 | 4.095 | 4.095 |
Overall | #7 | 3.651 | 3.651 |
Fun | #10 | 3.333 | 3.333 |
Creativity and Theme | #11 | 3.524 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
On a technical level, I really like your idea! It's just that after a while, I did have the same issue other people had where we would just move the mouse around and left click to win. It became an issue of "what's the point" since it hardly felt like there was any real progression. Besides that, you nailed the concept and the audio/visual aspects are on point. Great work!
This game was really fun and a great example of the theme! The audio and visuals were excellent and the controls were smooth. I personally liked the timing of the laser. I agree with some of the other comments on a difficulty increase could add to the game but it was satisfying to play as a relaxing game without it.
The game really fits the idea of the jam, the radar was a nice touch, as other players pointed out the laser could have a longer delay or shorter duration, also a difficulty setting would be a good idea for different skill levels.
The animation for the atmosphere taking damage is a really nice detail, and the music fits well the environment set in.
My personal suggestion would be to add an animation on the game over screen and show final score, also keep a high score on main menu.
Really cool game.
The radar concept was a great idea for this game jam theme! However, I suggest making a difficulty curve for challenging and fun gameplay (the game was too easy to cheese).
wow amazing concept. my only problem is that it's too easy too cheese. i just ended up spinning in circles and spamming left click and i just never died
The enemy detection system is a really smart idea! The visuals and sound were great too, very well polished.
My only recommendations are to improve the responsiveness of the laser by letting the player hold a charge for a few seconds, and to have some kind of upgrade system so the rockets never become too overwhelming.
Other than that it's a really great game!
A really cool way to interpret the theme. The only thing is I wished the rockets either sped-up over time or moved faster in general. I get needing time to react if one slips through, but even when I'd let 5-6 get into view, they were slow enough where I could kill them before they hit me. It's just a little too easy. Besides that, amazing game.
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