Thanks for the feedback and bug report! I'll stop 2 novas from merging if the gameover sequence has started in an upcoming version.
Radiangames
Creator of
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I created a Steam news post for my main project (Instruments of Destruction) that mentions Wreckless if you want to read a little more about how it came to be:
https://store.steampowered.com/news/app/1428100/view/3671045370445946681
The particle system is using Unity 2019's default particle system, though with some simple custom shaders from a previous game. I wasted a few hours trying to use a different GPU-powered system, but Unity's particle system actually seems well-suited to Game Jams and I wish I'd realized that sooner. So yes, I like particles :)
This is Luke Schneider of Radiangames. This is my first game that I'm posting to itch.io, but I've made over 20 games solo for various platforms. Here's the page for the Rhythm Storm-Alpha Demo.
This is the announce trailer, while a longer gameplay-only trailer is on the game page.
It uses vector graphics (no textures except screen grabs in post-processing) and GPU-accelerated particles, and takes lots of inspiration from both my previous games and modern arena survival shooters. Your vehicle aims and fires automatically, while you control movement and 2 special abilities. Everything else in the world moves and dances to the beat (including enemies).
The game looks best on a 1440p 120hz (or better) monitor, but 1080p60 is still pretty nice too.
The full game will be available on Steam and consoles in Q4 2023.