Nice concept, great simplistic presentation. I love how it really feels like I'm herding a group of somewhat braindead individuals, who ignore my orders if they see something more juicy nearby they can attack. Very cool, and also quite difficult at times.
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Anticure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #100 | 4.133 | 4.133 |
Overall | #320 | 3.996 | 3.996 |
Presentation | #335 | 4.253 | 4.253 |
Creativity | #1420 | 3.600 | 3.600 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as infected horde and attack "player's" defenses
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very nice concept. Didn’t notice how much time I spend on that even with such simple mechanic. I wish civilians could ask for help from warriors, so they would come up when you attack some group
Also I really liked how AI works. It doesn’t simply go to one point, but has some priorities
Also I missed some juice for the game, but 48 hours with hands puts some limitations unfortunately and it’s fully understandable
Very nice entry overall
This is very cool. I didn't think I would see a function RTS in this jam, let alone a good one. Awesome work.
Overall I found this game pleasant and fun to play. It's like a close-up version of plague.inc, which is fun.
I think the best way to make the game even better would be to allow the selection of some units to issue one command and others for a different command. This would enable more tactical gameplay and open up a lot of options for further difficulty scaling.
My only complaint is that the zombies would auto-target a house even when I was trying to get them to target a soldier; I think the auto-targeting works pretty well and is a good thing to have in the game, but if possible it would be great if it slightly favored humans over buildings instead of just proximity.
Really nice work!
I like the level design and the increasing difficulty. It’s always great when the game introduces its mechanics in a non-intrusive way. The first level lets you know how to infect enemies. The second level introduces the offensive units. Then you get into the more puzzle-like levels where timing is important.
I like the mechanics too. They’re simple, yet effective.
Perfect jam game! just the right level of ambition. great concept and gorgeous style to boot. Hope you continue working on it going forward
This is challenging, intuitive, and extremely enjoyable. It's a very fun RTS that I can't find fault with, and it's a very good base for an even larger game.
The control feels more like a suggestion, and that is very good as you have to carefully guide the infected around the dangerous area. The way all entities wander around gives life to them, and it's so fun playing all the levels that are offered.
I am very impressed by this game, honestly. Absolutely well done, man!
This is pretty much an RTS which is really neat to see in a jam. I like how the “zombies?” kind of had a mind of their own so you need to plan around them a bit. I also like the visual style of the game.
I really loved this one! Such an elegant core mechanic and a very neat execution. I especially liked the little touches like that the zombies seem to move slower uphill then downhill. The last level took me a little while to beat and almost made me wish I could speed up the time on the level.
wow the voxel graphics are so sleek and clean, and the death animations are perfect! really awesome work in just 48hrs, great job!
The graphics are absolutely stunning! I really enjoyed your implementation of the voxel style.
It's quite satisfying to lead a horde of zombies and infect entire villages... does that sound weird?
As a suggestion, it would be great to have an alternative button to command the horde to move to a specific location and stop pursuing other villagers. Sometimes, they endlessly chase after a single villager who's running towards a turret lol.
Wow, well done. The AI was surprisingly smart. I'm not sure i like losing control once the zombies find a target, but it's probably a good way to not make the game too easy with full micro management control. The game looks really cool and quite polished.
This is REALLY good. You managed to get a very satisfactory AI behaviour, every tiny voxel people feels actually alive and scared for their lives, while every tiny voxel zombie feels like realistically chasing after each victim. Also, the visuals are super cute and fun to watch.
Congrats, this is a solid entry for the jam!
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