Platforming felt a bit weird and frustrating at first, mostly due to how the platforms are not clipped all the way, so you have to jump early, otherwise, you would just run off. After realizing that, the second playthrough felt alot better. Also why not bind jump to W key, showing WASD for movement but W and S doesn't do anything.
Interesting game, lots of potentials with the core mechanics, would like to see more levels and harder difficulties.
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Ring Ring's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.667 | 3.667 |
Fun Factor | #1 | 4.000 | 4.000 |
Gameplay | #1 | 3.938 | 3.938 |
Theme Implementation | #5 | 3.813 | 3.813 |
Audio | #5 | 3.500 | 3.500 |
Graphics | #9 | 3.625 | 3.625 |
Special Feature Implementation | #10 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme: Reality is Breaking
The player must break the rules of traditional platforming in order to reach their destination by toggling platforms & rotating entire levels!
Special Object: Telephone
The telephone booth is the objective to reach for each stage. The chime of the telephone can be heard throughout the game.
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