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Radsi Jay

9
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20
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

Really glad to hear you enjoyed the game!! Spent a lot of time working on the polish so I'm glad it paid off!
And yep, you're definitely right that the win conditions aren't explained very well in the game. If we keep working on it I'm sure we'll add some more details in. 

Every happy goblin that goes through the exit increases the hidden background score by 1, and every angry goblin decreases it by 1.  After we designed a puzzle, we would check what the maximum and minimum possible scores are for a level, and those would be used as the thresholds for 0 and 5 stars. This is why on some levels you actually start with more than 0 stars, since it's possible to lower your score in the level. I was also tempted to try design a semi-hidden secondary objective where you can try to get the lowest score in each level, which is why you may have seen an "Ultra Fail" endscreen if you finished a level with 0 stars. Didn't quite finish implementing that though, especially since it's pretty easy to get a low score on some levels. Though in others it's actually harder to get a low score than a high one!

I was a little bit uncertain about adding the portal maze into the game for the exact reason you mentioned, isn't really a puzzle as much as it is a guessing game. Ended up leaving it in after one of my girlfriends said she enjoyed it though.

The cloning mechanic was something I wasn't even sure I was going to have time to add in, but after seeing the positive response all of the cloning levels have received, I'm very glad I managed to get it done! It does open up a remarkable amount of possible puzzle design.

Thanks for the long comment, I really appreciate it a lot, I'm sure the others in my team will too!

Thank you, glad you enjoyed it! I'll definitely have to write up some external instructions for the junctions. The level that introduced them went through several iterations with us trying to make them easier to understand, sucks that they seem to be such a confusing point so early on...
Basically a junction allows you to control the direction of a conveyor during play mode. The direction of the conveyor will swap between the two directions the the blue arrows point. When you place a junction, the blue arrows point towards the original direction of the conveyor, and the direction you select with the purple arrow. If you press the place button multiple times, it changes the DPAD direction that controls the conveyor belt during play mode.
So once in play mode, check the lil DPAD icon on the junction, and press that direction to toggle the junction!

Thank you! Glad you enjoyed it, and we were pretty happy with the accidental music-like background sounds too! And although we did use a different colour palette, we actually used another palette that has 55 colours, same as the NES palette provided for the jam. Interesting that it seems like there were too many colours even though we were limited to the same palette size!

Fair enough! Game jams are pretty tight time wise! Honestly I just thought it was a funny mechanic that the other fruits give you buffs, and your dinosaur just happens to be deathly allergic to bananas! Anyhow, nice game <3

Absolutely amazing! Incredible NES feel, definitely feels like an old NES game. Unfortunately I couldn't find a possible solution for the 3rd level as there didn't seem to quite be a possible path from the right side to the end. There's almost a path around the top of the map, but since tracks need at least one straight track between each curve, I couldn't find a possible way to get to the rest of the levels, which is a shame as I would love to see them!

Great game! Really enjoyed it and I managed to beat the boss at the end! Parrying and pogo mechanics are always fun :3
(Also, just as a heads up, the camera gets a bit too zoomed out on higher resolution monitors, letting you see beyond the width of the background)

Dang, these bananas have so much potassium or something that they insta-kill you!

I got past the orange/red puzzle, but when I tried to go through the door, a quarter of the screen faded to black and nothing else happened :(

Epic beans incoming