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radyshenkya

36
Posts
9
Followers
15
Following
A member registered Jan 21, 2020 · View creator page →

Creator of

Recent community posts

Cool game idea, but really small. I liked art work

Nice :)

Really interesting idea! Nice minimalistic visuals. Only one problem: sometimes I get sticky keys. I liked it

(2 edits)

I just now saw in these gray blocks the words "you win"...

(4 edits)

I love your "Doppelgate" game, and this game is like this! I liked the transition between levels. Really cool effect. Only one problem, players is not animated, but it's not a matter (because this game is created by 3 hours). I am stuck on a level with gray blocks.

Nice small game. Maybe add some more effects? (like a particles when you open new shape)

Really nice game

ok

(1 edit)

Added azerty keyboard (write to me, if anything is wrong)

Thx for your feedback! I will add this layout to the game

nice platformer.

noice

i don` know why this is happens. My script working correctly, but something still goes wrong... Really dont know why

Thx for your feedback! Testing...

Thx for your feedback! I'm glad you enjoyed it ❤

(1 edit)

Interesting gameplay. I dont saw games like this.

Really nice art work, i like games with cartoon style

I like a mechanic with explotion of asteroid. Thats really cool!

And my high score is 4:23

Just one problem: menu. Thats black styled, and its looking bad. But its not matter

Making games is my hobby, not my job. If someone comes in handy my help, I will be very happy. (Especially for people from other countries, I just don’t know much English, and if they understand me correctly, it will be even better)

i just take a variable of lensDistortion and smoothly changing it (read about Mathf.Lerp())

(1 edit)
//You need a post processing stack for this script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
public class PostProcessController : MonoBehaviour
{
    //From other script change a neededLensDist;
    
    [SerializeField] PostProcessVolume volume; //Variable of postprocessing volume
    private LensDistortion lens = null; //Variable of lens distortion (module in post processing profile)
    public float neededLensDist = 0; //Needed value for lens distortion
    private void Awake()
    {
        volume.profile.TryGetSettings(out lens); //Get a lensDistortion variable for changing it
    }
    void Update()
    {
        //Smooth changing lens distortion
        lens.intensity.value = Mathf.Lerp(lens.intensity.value, neededLensDist, 0.025f);
    }
}

Thx for your feedback!

Wait a bit and I'll paste the script here