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i just take a variable of lensDistortion and smoothly changing it (read about Mathf.Lerp())

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Wow, thank you very much for your selfless sharing, cool!

Making games is my hobby, not my job. If someone comes in handy my help, I will be very happy. (Especially for people from other countries, I just don’t know much English, and if they understand me correctly, it will be even better)

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Haha ~ My English is not very good too,  I can fully understand your expression. Making games is also a hobby of mine,  I am Chinese.