i just take a variable of lensDistortion and smoothly changing it (read about Mathf.Lerp())
Wow, thank you very much for your selfless sharing, cool!
Making games is my hobby, not my job. If someone comes in handy my help, I will be very happy. (Especially for people from other countries, I just don’t know much English, and if they understand me correctly, it will be even better)
Haha ~ My English is not very good too, I can fully understand your expression. Making games is also a hobby of mine, I am Chinese.