Very simple but pretty fun
RagsTheRat
Recent community posts
This game is still pretty fun, been lurking this project at its release and I still like it, The UI is pretty good from its original state, the general writing has definitely improved, I've only noticed really the Angel and Eldritch Horror having unique dialogue, but that can in fact be a skill issue on my part. Any case, keep up the good work, I like the writing and mechanics so far.
Oi, to all those that wanna know what the comments are on about with CyberWeasel89. This person was kinda a cunt about AI artwork, and while I have my own personal disdain for AI "artwork", they essentially went on an autistic warpath about it and harassed the creator of this project, conflating AI with NFTs, two rather different issues, and is one of the most pretentious assholes I've seen. However, that doesn't save other commentors from my judgement this has apparently been an issue for people to keep barking and shouting at each other. Let me put this simply:
You do not get a free pass to become a harasser just because someone else is harassing.
If you are blocked, leave it be. It doesn't matter what they say to you, it matters how you conduct yourself, and you've all done poorly and have even stooped lower at points than the initial petty asshole.
Final notes and comments. I myself am autistic, don't get your panties in a twist for me saying it in a more derogatory fashion. I don't think I've acted the best just now for making a comment, but all I see is that people are still bitching about a salty commentor ten days ago rather than talking about the fucking game. About that, to True Apollyon IMA. While I'm not generally a fan of these kinds of interactive fiction games, you did rather well. It doesn't seem like English is your first language in the writing, and even if it is your first language, it is forgivable especially if this is your first time programming and making a game by yourself. So is the AI art, I have a general disdain for AI work and generally make a habit of blocking it, but for this I didn't entirely mind, I actually rather understand the difficulties of making artwork being an artist myself. I do suggest learning the process of creating artwork as a hobby, and you can even use AI as a jumping off point as even though it generally steals others artwork and makes an amalgamation of nonsense, if you're to draw something from that nonsense it can in fact be considered your own original work. Most things seem to work as they should, however I noticed you can continue to eat one person in particular that doesn't seem like that should be happening. In any case, hope you're well.
I don't think you really entirely tested this for how it works between multiple devices and for people other than yourself, you always have to give a bit of leeway for people who don't make the game, due to hardware differences. For instance, the only reason I actually beat it wasn't by using two fingers but by stiffening my arm and to the point it shakes and jitters so I can hit the spacebar fast enough with one hand, and it was still a close call. I did this because even with multiple keyboards, trying to spam with multiple fingers would only register the press once as a hardware limitation. as well, the time limit is actually remarkably short for how much you need to spam it, considering internet interruptions as well can affect how effectively someone can play the game, especially if they hit any buttons to the side that acts as a shortcut on accident, which happened a few times as I was attempting to use multiple keyboards or even alternating my fingers. I get the idea you're going for, but on several occasions, I was right there as the clock expired
Oh yeah, I liked the RNG system most of the time and how cards were handled. There are a few issues I do have to bring up about it, for instance, I had most of my support options on blue and attack options on red, and sometimes the RNG would land on the one attack or support option that I put on the other side 3times in a row, like the game recognized the one thing I didn't want it to land on, it made me a little sour, but 1/4 is still a 25% chance which is higher than you'd think. That's just a general feel of RNG though, it will always be a minor issue because Random Chance is random chance, however, the combo Items that specify which slot they go to may be an abusable problem, because I exploited the hell out of the 1 2 3 Chakrams, not just because they were an easy combo to 9 damage (18 with a boost if you're willing to fight with tedious methods as I am), but it's rather easy to combo into itself for permanent cards. I mean I enjoyed using them, and I'm not one to suggest it's a bad thing I can just use a card and immediately regain said card I used, but it can be a balance issue if someone were to grind a while and cheese a boss by power boosting a canon into a boss 4 times, like what I did, because I thought it was funny. Those were really just the problems I found with the system, but as a whole, it works rather well.
I like how the main character is actually chaotic but ordered in their nature, I don't know if that was on purpose or not, with the whole order and chaos stuff, but I found it interesting none the less, and if it weren't for my aversion to reading books, I'd probably read more in that spooky library, the lore is rather good, even if I missed some of it (I'm going to now question how I can read miles of dialog but not a book that does the same thing). I can probably talk a mile more on things I like, the respawn animations, the artwork in general, the easy to get into story, the characters, the final boss (No Spoilers), optional bosses, optional struggle wedges that can be better items than what's in shop, losing to enemies was fun for dialogue and artwork. It's a really good game and you should be proud.
So, I think I have a lacking trust when a game that features my fetish has a lot of story because of one big bad experience with this one game that was overly political and didn't even have likable characters. I was nervous about getting into this game and didn't know if I could really enjoy it. I think this game is amazing, and no, thank you! I enjoyed the philosophical concepts without being beaten over the head with a shovel to think what's right, I enjoyed... mostly... the gameplay and the Random Chance stuff. It also felt a bit like a deck builder, and I love the card system. I even actually started just hunting down chances to see what the characters would say rather than just farming down the vore scenes. Game Good 4.5
A few things to note about what I'm writing in the Doc is that whenever I express something, I tend to exaggerate my feelings on what I'm talking about to help communicate an idea, because I have trouble with communication and find this to be a way to do it effectively enough, and the critique isn't against you as a person, just the game, and finally to make sure we both understand what I'm doing while taking notes, I act as if I'm replying to what's happening on screen, so it may get confusing as to where I am. Course, you'll be able to comment on what I say and correct me on subjects I may misinterpret or the like if you wish. This Doc I feel is gonna be a long project for myself, so here ya go.
Hey, I may play through your game again, and give my critiques on the writing and world building, and if I'm right, I will probably have to critique some of the more political sided takes as well, I made it clear I don't actually like politics, but you said it to me yourself, you're a silly leftist and it's going to happen, that's absolutely fine and I actually do respect it, but it is still worth critique, no idea presented isn't worth that. Last time I played was the trip to Japantown, so I'm curious as to how you've progressed the story or if you've even changed bits of the earlier levels. Just a heads up, I don't want to write another super long critique and annoy you in anyway, and again, I will also write down my positives too, if a critique is only negative, how would someone know what they did well, right?
Have a good day, see ya in maybe a few months.
(Also, if ya don't want my critiques this comment saves us both some time)
I'm gonna be honest, I was not expecting this to be good. In fact, I downloaded thinking I was going to go through a slog.
I was proven wrong within 2 minutes. The Character writing is fun, where most of our experience is from a plant-based creature, learning of a human capable of eating him whole. He's so unfamiliar with Animalia he doesn't understand that she's capable of digesting the guards she eats until he puts what's said around him together, and honestly one of my biggest gripes is that I'm locked in a room and not allowed to even get "come back later" dialog from the NPCs, but that's fine. So far, 9/10, that's my fetish, I will be watching for updates.
1. Hit boxes feel rather inconsistent, as I've jump between flames multiple times successfully, but other times I do the same thing and fail
2. It feels unresponsive at times, It makes the hellish hitboxes feel even more irritating when I hit space and don't jump
3. It doesn't feel like you're getting anywhere when you shoot the demon's tits, as it's rather unclear if it does anything, it's the main objective and it doesn't even feel like it works.