Guess no one bothers :)
Grytis
Creator of
Recent community posts
Ok first, the bad. First puzzle took me way to long. Aloms give up at that first room. But is just because of the controls. The inventori was a killer for me. The "Equipe to read" and how to equipe was not clear at all. I was fighting with a game. Also there's no clear indication of stuff happening. Like the lever hidden behind the night table. I was pressing and wandering did it do anything? Besides the clunky inventory controls i did not go far. Now the GOOD/ AWESOME. I'm a fan of retro ps1 like graphics! This looks amazing! The aesthetics is just perfect. I can see it being a great game if you considering developing on the idea it self. Sound was great. Constant music looping did not get annoying at all. Wood creaking and footsteps just awesome sound design. I was afraid the bucher coming out of a corner!
Thank you for small remarks. I definitely won't abandon this project and continue development. Silent Hill was the inspiracion and the school map was used from original ps1 game SH. I just over traced the map with walls. Also I did add some of my ideas too :). And glad you like it. A Lot of assets(pretty much all of them) and some code was borrowed from a game I am making it right now. This is my first game jam.