Any thoughts/suggestions on running Knave 2e co-op/GMless? Probably looking at 2-3 players initially.
railroad9
Recent community posts
Pretty groovy game. I will say the attempt at elevated language in the actual rules is a bit awkward, but nothing game-breaking.
As far as fiction to mine for content, I HIGHLY recommend Daniel Polansky's "A City Dreaming". One of the most stunningly imaginative and over-the-top urban fantasy novels out there.
Did an intro run as Prester Ki, rowing down the Kir River, attacked by an undead river dolphin that spewed acid from its blowhole. Scar from that. Fled to the Tael Mountains, where the space/time rips caused by the Time Scars gave me chronic nausea. Puked the whole way to the Kas Dead Forest, traded with some goblins for a bit of salvage, offended the lead goblin, got a scar where he bit me. Ran away again into some ruins, exited. The Time Scars swept in, and my left arm was ripped off and replaced with a clockwork prosthetic.
Have to retire Prester Ki because there's like three runes left in his matrix, even after exiting cleared some of them.
10/10 would breed chaos across the Requiem again.
I'm going to have to reiterate this one. I've just been messing around with the demo, and have been intrigued by what I've seen so far, but, uh, leaving this particular question untouched when you're very clearly active in these comments is not a good look, and will definitely influence whether or not I spend money on this game.