This is the best interpretation of "roles reversed" I have ever seen. Simple, engaging, and shocking. I honestly thought that this would've been a scrappy first game some little kid made, but I was proven so wrong. A perfect score for sure.
RainyDay_Games
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I really like the sound design/music along with he visuals including the parallax. I noticed that you added a short delay where you can jump off-platform which is pretty satisfying. The only thing small nitpick I have is that the jumping feels a little short/heavy. Its not that it even feels bad, because it doesn't. It just doesn't feel as good as how polished everything else is. (Just a really small nitpick).
Thanks, I was also surprised by the movement, I feel like I didn't even code enough for it to be like that. Your also totally right about the screen size, I just needed the game to be in a 4:3 aspect ratio for the spawning placement and wall collisions and wasn't able to figure out how to do it. Your review is appreciated
I liked the music and I liked how fast the character was.
- I would add a button that quits out of the game, just pressing escape to do exit would work.
- The character is fast but the accelerating feels a bit slow, that might be my computer though
- You can add a frictionless physics material to the colliders to make the player not get stuck on the block
- Since the platforms are small, make a shadow or something underneath the player that shows if they are above a platform.
Fun game, I would make it so that there was obstacles that the ghosts could go through but the player couldn't, and I would turn down the sfx volume. The music is good. another suggestion is to have it so when the ghosts collide them combine to make a stronger ghost. That may seem pretty random, but it would fir the theme if they absorbed one another and it would be better then them rolling off one another.
The game felt pretty polished, but I have a few half-backed suggestions. Since there is an actual in game warning, I feel like the console should warn the player in advance, that way they have to decide which side of the tentacle to be on using the info from the console. At the same time make the console cover the top or even all of the screen so that you have to be safe before viewing the console. I especially like the menu music, and not so much the gameplay music.