Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Random Nom

3
Posts
1
Following
A member registered Jun 06, 2020 · View creator page →

Recent community posts

this game is barely functional and horribly coded but i forced myself to the end of it because the minotaur is cute

i have no idea how the walljumping is supposed to work but it doesn’t work in its intended fashion, i have to mash the up arrow key on the walls to maybe sometimes occasionally jump again

also the section with the two falling blocks is just straight up bugged, the second one does not raise properly like the first one. the only thing i could do was stand still until it settled down on the ground a second time, ran into it and killed myself so that it would very slowly start moving to the right, and then proceeded onwards

there’s also no checkpoints so i had to manually restart and re-do the mashing up arrow sections all over again every time i died trying to figure out how to progress

but the minotaur is cute. so i did it for him.

There’s not really any way to reasonably achieve the pacifism ending with the random generation how it is. It very often spawns too many enemies for you to be able to move past, or doesn’t spawn enough items you need to pacify them. The items also stop working if an enemy is stepping on top of the tile it’s on, which makes stopping to try to pacify each enemy with items very useless in the long run. You essentially have to pray the random map gen gives you 8 floors with few enemies and a wide open area around the ladder, and I do not think I have the patience for it, unfortunately. When not trying to go for the pacifism ending, the game is fine, though.

I really appreciate the respect the game is handling towards the implications of the relationship between MC’s and Asterion’s. It makes the scene in which the MC

[spoilers]

promises to amputate himself if he ever succumbs to greed a lot more impactful. I appreciate that, as well as Asterion not being entirely trusting to the MC until that moment happens. I haven’t played the ‘bad’ route yet, but I certainly will in the future, and I’m excited to see what kind of consequences might appear considering how much care the MC has to show the bull in the ‘good’ ending to have himself be trusted. It feels very respectful and a realistic approach to their relationships, and earning the bull’s trust in face of the trauma he’s faced feels earned and not simply a reward for being nice. Although, while I perfectly understand development is still too early for any kind of real twists yet, I would really like some struggles and moral dilemmas towards handling Asterion in future updates of the ‘good’ route. The MC still hasn’t really had to sacrifice much to be nice to Asterion (I know the arm thing, but even the MC states that realistically it shouldn’t happen as long as he doesn’t go back on his word). I would love to see future conflicts where the MC might have to lose or sacrifice something important to keep his promise to Asterion—though since the MC is a ‘self insert’ perhaps something like damaging a relationship with someone or giving up a potential valuable hotel function would be cool, to really establish how much the MC is willing to give to end the master-slave structure that’s been established. It would help the ‘best ending’ route feel more like a reward and less like a ‘default’ route where taking any abuse options towards Asterion are more of a second playthrough ‘what-if’ rather than a real conscious choice a player would choose.

In any case, I enjoyed this very much, I love your writing, I appreciate the art and music, and I think overall this is a very good experience that will sit with me for a good bit, like any good and impactful story does. I hope you’re as proud of your efforts as you should be, as Minotaur Hotel’s been a very enjoyable and impactful experience for me. I am excited to continue observing where you take this!