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Rapcal

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A member registered Sep 07, 2022 · View creator page →

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If you are using Gatekeeper on your Mac (it’s enabled by default), it may complain because you are trying to run an executable downloaded from the internet.

To launch the game (after installing the Playdate SDK), you will need to right click the file “Poker Poker Magic.pdx”, select “Show Package Contents” and then right click on “pdex.dylib” and select “Open”. The warning popup will show again but this time it will have an “Open” option. Select it. Now you will be able to run the game by double clicking on “Poker Poker Magic.pdx”.

Yes! It has been accepted just a few days ago. It should release on Catalog in September.

Hello!

I’m sorry but this game is designed for the Playdate console, so there is no executable file.

You can still play it on Windows/macOS/Linux using the Playdate simulator. You can get it by installing the Playdate SDK: https://play.date/dev/. The current version of Poker Poker Magic only has support for the macOS simulator, but I can add support for the Windows and Linux simulators if needed.

If you prefer a refund instead, I can request it from Itch support.

Thank you very much for your interest in Poker Poker Magic!

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You are almost there! Beating the 3rd boss can make you reach 1 000 000 points.

The next step is to never break the combo gauge but it’s really hard.

An other way is to master Katsuo. Since he is less played, it’s easier to climb into his scoreboard.

Thank you very much and glad that you like it! I plan to make an extended version for Catalog after I finish my current project.

Not sure what kind of what this is 😅. Should I be happy or not?

Thank you for the feedback! I like the gamey feeling but I understand what you mean.

Short answer: dock the crank and touch nothing to descend.

When you set the fire on, the balloon will rise up. When you set the fire off, it’s acceleration will decrease and slowly start to descend.

There is a fire level that decides the acceleration. When you press A, the fire level is set to 100%.

Using the crank, 100% is the top of the console and it goes gradually to 0% at the bottom of the console. I don’t mention the crank gameplay because I find it too hard to play. Better dock the crank and only use the A button.

If the balloon takes too much time to descend it usually means that you pressed A for too long. Try to do short press instead. Still, long press are useful to go over the mountains.

Thank you! I really appreciate it!

Thank you very much! Glad you enjoyed it!

I love how you were able to turn a tech demo into a satisfying game. It’s a great game and the endings are really fun!

Happy that you like it. Thank you!

Did it work for you?

Thank you for your comment. It was just a problem with the file name. It should have been Montgolfier.pdx.zip. I uploaded the same file with the new name.

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I just finished the game. It’s very well written and fun. The concept is very unique and interesting and I never felt like doing always the same thing. It’s great!

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Very ingenious and interesting. Thank you! (and I love the font)

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Thank you for your support Hassan.

Kuroobi will be on sale on Catalog from March 7 to 14. I hope the sale price will meet your expectations.

The Catalog version includes online scores. As Kuroobi is a score chaser, the interest is less without online rankings so I felt bad selling it for the same price here. The Itch version is 50% cheaper for people not interested in online scores (but if anyone bought it here and wants the Catalog version, just send me a mail!).

I understand the game might seem pricey compared to other platforms, but with a smaller player base on Playdate, it’s challenging to cover the 12 months of work at a lower price.

Thank you! The zip file contained the PDX content directly and not a folder named Kuroobi.pdx.

I uploaded a new zip, it should be fixed now!

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Me too 🥷. Thanks!