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RVGaming

4
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A member registered 35 days ago · View creator page →

Recent community posts

For any good tutorials, I usually go to Udemy. Here's one on Godot 2D: 

https://www.udemy.com/course/jumpstart-to-2d-game-development-godot-4-for-beginn...

Its paid. But they usually have discount for first time buyer. The price tag I see is CA$24.99 which is very reasonable for 71.5 hours of tutorials videos. That's what I would buy.

My first game: Rotem

Rotem is a unique and challenging tile puzzle game featuring three distinct puzzle modes: Tile Rotator, Tile Swapper, and Rotem Puzzle. With 240 themed images, 20 ambient music tracks, and a variety of difficulty levels, test your logic and problem-solving skills as you rotate, swap, and arrange tiles to complete beautiful images!

This is my first game, I am doing an official launch on march 1st 2025

Cant wait to see the final product! Looking at your screenshot, a constructive remark I can give you is to make the top surface a lighter color than the wall. Also make it more uniform so that your character sprites will come out more. Keep going! Dreams birth great projects.

Hi Everyone, here's my little story.

For nearly 20 years, I worked as a software programmer, building systems, solving problems, and honing my craft. I'm a gamer just like all of you. I am also a self-taught graphic artist. For so long, I have enjoyed games from behind the gamepad. But deep down, I always carried a dream  to create video games. Life, however, has a way of pulling us in different directions, and that passion sat quietly on the backburner.

Everything changed last September when I lost my job due to health issues. Shortly after, I received a diagnosis that turned my world upside down: lymphocytic leukemia, a type of cancer. Battling cancer and facing an uncertain future was daunting, but it also gave me time to reflect on what truly mattered to me. I decided to embark on this journey to be a gamedev. If not now, when?

In december, while undergoing treatments, I found a spark of hope in an unexpected place: the AI revolution. Advances in technology were making game development tools, assets, and resources—such as art and music—more accessible than ever. Making games alone once seemed an insurmountable task, it now felt within reach. I know that AI is not popular in some gamedev communities. But as small gamedevs, it gives us an edge against big AAA studios. So I advocate the open use of AI: if you use it, tell the public how you used it and let them decide if they want your game or not.

Rotem, my first game, was born. It is a relatively simple tile puzzle game for Casual gamer and puzzle enthusiasts. It has 3 types of puzzles with different different difficulty settings. It's development phase is done. I am making an official launch on Steam, Epic Games Store and Itch.io on march 1st. I am pretty excited about it. I have slowly started my next project, a deckbuilder RPG based on tarot cards. This will be much more for the hardcore gamer. 

I hope to continue growing as a game developer. I’m fighting cancer, but I’m also fighting for my dream, and with the support of the gaming community, I hope this is only the beginning of something great.