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raphnet

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A member registered Mar 02, 2020 · View creator page →

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Nice! Thank you for making those full OST videos :-)

Nice! When looking at the meta data, I noticed a comment about a broken keyboard after exiting the game... This should be fixed in version 1.1.

Yes sure! You can include both! But why not also Stellar Roads?

And where can I learn more about this Demo Disc? Is there a home page for it?

Beta 2 of the DOS port, as well as a free shareware version are now available on this dedicated page:

https://raphnet.itch.io/dos-evil

Beta 2 of the DOS port, as well as a free shareware version are now available on this dedicated page:

https://raphnet.itch.io/dos-evil

Hello! I just wanted to let you know that I used one of your characters (with colors modified to fit SMS palette constraints) in the new version of my game SKBN:

https://raphnet.itch.io/skbn

Hello,

The grid in version 1.1 has an opaque background and uses softer colors. As the scrolling background is no longer showing through, I decided to keep the scrolling (for now) but I also slowed it down in an attempt to make it less distracting.

What do you think?

There is no way to do this at the moment, but hold on, I'll try to make a new build. I think I'll simply stop the scrolling once the puzzle is displayed.

Thank you, I hope you like it! Are you using it on real hardware with a NTT Data Keypad?

Thanks for giving it a try!

The AI is rusty? Or the game in general? I mean, realistically, they probably both are ;-)

Do you mean the AI was not strong enough? I find it challenging, but I have read that once you figure the trick to beat it, it's in fact quite weak... But I think this game is at its best when played against another human anyway.