Can't wait to get the game in your hands! 😊
Rascal Devworks
Creator of
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Hello! Before I announce the release date I need to confirm a couple of things, but an official announcement should be coming out after the weekend ✨ the game is still going to release 'around September', most likely a little bit after.
Testing everything is much more time consuming than I thought it would be!
OMG! The options menu!! I'm so happy I opened it, it was such a nice surprise. And the little fies floating around like flowers!!
I really liked the writing and how intense the conversation felt in ye Olde English—I'm unfamiliar with Dragon Dogma 2, so I got Elden Ring vibes from it :D
This was incredibly well done—so polished and made out of love <3
Thank you so much for the lovely comment!
The original artwork is indeed enchanting—it inspired me right away, and I was so happy to know I could use it in the game! Shoutout to the Rijksmuseum and their open data policy 🙏
I'm glad the hints were effective! I wanted to add more of them, and make them dependent on previous choices, but couldn't because of the wordcount😅 She has three possible names, but the hints only point to one.
Thank you again ✨
Thank you so much for the kind words! It's a tiny game made in a tiny break, but I'm still happy you liked it 😊
You raised an excellent point about readability 🙏 I played a bit with outlines but nothing really worked, so I decided to make the viewport bigger. It will hopefully mitigate some of the font issues!
I was looking forward to your game after The Daughters of the Sun last year and this entry was a treat, too!
Thank you for this gorgeous write-up! I really enjoyed the game and reading your thoughts on development elevated that appreciation 🙏 especially the synopsis of the play!
Passionate propaganda like this is a👏ma👏zing!
Hello, and thank you so much for the kind words ✨of course I read the whole thing, comments like these make my day!
It's really important for me to make a game that does not alienate sapphics, especially after Ascanio's late inclusion skewed the love-interest ratio, with him being male-presenting and all.
The full game will indeed be voiced ❤️not fully, since the script is massive (more than 400k words), but important scenes will get to shine!
I would have loved to add pronoun/visual customization for the MC! Since she is always on screen and in illustrations, it was sadly out of my budget. For the next game, maybe 😄
Oh no! I ended up deactivating the demo after the Next Fest. It did have a bunch of caveats that made it representative of the full game only in some aspects (I built it around an important scene with Marané some hours into the full game, so I had to edit around information, remove choices and change things... I did write a pretty long devlog outlining those design choices).
I have some spare keys that should override the deactivation; if you have Twitter/X I can send one to you over there!
(I have 10 in total, so if anyone else would like to try the voiced demo, feel free to get in touch!)
Happy late pride, and thank you again for the wonderful comment!
Hello there! I am a solo developer working on the game with the help of freelancers. The game has seen massive progress in the past years, evolving from Shadow Bonds into the full version, but not everything is going to be ready for the intended release date, thus the delay.
When I release Sigh of the Abyss, I want it to look & play at its best, without compromises on quality.
I hope this answered your question 😃
Hello!! I'm so glad you liked the game ✨
Yes, in the full game there will be ways to increase the abilities selected at the beginning! There will also be thresholds that unlock special powers, like the ability to wipe someone's mind, or merging with the shadows much like Atri does.
As for the fifth romance...
😉
Hello there!
I don't own a Mac, so testing macOS builds is impossible for me. If there's enough demand, it's something I would definitely look into it, but the price point makes it tricky. An emulator like Wine should work for Shadow Bonds 😊
And for Linux, Proton should work as well—Shadow Bonds runs on Steam Deck without any issues (or so I have been told, I don't own one 😅)