Thank you so much!! I'm so glad you enjoyed it! It makes me incredibly happy to know that you had favorite little details, and had enough fun to leave such a lovely comment. Today especially has been real rough in the game dev world, so it means extra much right now to get a reminder that my li'l games can bring people some joy. Thank you for playing!
Rascal
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This is such an incredible achievement. You created a randomized space that nevertheless feels cohesive and real. I loved stepping into the museum and feeling unmoored from the laws of space. Plus, you put two compelling storylines into a game built on procedural content! I loved having to navigate by art types, since traditional navigation just wouldn't work in a space like this. Also the short mini-puzzle with the guards and the key was just so cool. I played the whole thing whispering "how'd you do that??" to myself because it all just works so well! Really, really amazing work!
This is so, so lovely! It all feels so vast, and the environments are the perfect blend of familiar and strange. The art is also just so good! that cityscape from the top of the tower was breathtaking. Most of all, though, I loved the characters, and how earnest and real they felt. Really great work.
This is such an incredibly kind and thoughtful comment ;__; You managed to highlight some of the elements I was feeling most insecure about and hearing that you specifically liked them has absolutely made my day! It's especially gratifying to know that the puzzle element really worked for you; I was feeling like I didn't have time to put in the polish that I wanted (I might do an update) and knowing that you were really invested makes it feel worth it. Thank you so much for playing; I'm sincerely so glad you enjoyed it and really appreciate the thought you put into this response!
Thank you so much!!! I had the absolute best time writing this so I'm so glad it hits (the beston jeepers lyrics were an eleventh hour addition so I'm thrilled that reactions to his kettle was an incentive for a replay!) I fully intend to revisit this world (it is actually the same world that I made for my nanowrimo project last year about breaking curses and having student loans; we chatted about it a little in the DIN iirc and I'm still working on that one!). If for no other reason than that I have to give the people more beston jeepers lore. Thank you so much again for playing and enjoying my favorite game I've ever made!
Hmmm... I'm not sure! That's not a problem I've encountered regularly -- I did have an issue on mobile where trying to double-tap to complete that dialog might block the text field from appearing. Try just single-tapping on that screen and let it complete on its own, and then your keyboard might come up. Playing on PC is probably easiest, though. I really appreciate your interest!
Thanks so much! I had a TON of fun writing these characters; I think of the whole museum kind of like a sitcom set. (Protip for a Beston Jeepers fan -- if you put his kettle on display and then talk to some of the people around it, you get some song lyrics)
Dialog choices is FAR and away my favorite Bitsy hack; I cannot recommend it enough! It's very simple to use, and it opens up so much potential.
I've played this twice now, and I've been trying to figure out how to write out my praise in a nice comment, but it's hard to articulate just how impactful this is. It's breathtaking, in a very real sense; playing it made me feel at times like my breath had been yanked out of my lungs. The environment is perfect, the presentation of some of these pieces (thinking especially about the photo with the vanishing figures) and the act of climbing out at the end... it's so, so effective.
I've been processing an event from last month that makes some of the pieces in here hit extra hard. A lot of my time has just been spent trying to parse my own emotions. Seeing some of those emotions reflected here feels like relief. Thank you for writing them.
This could be pure superstition on my part (I'm not a programmer and based on my programming knowledge this seems like a weird interaction issue) but I think it might be a problem with room transition effects. I just made a test game and did some trial and error and I was able to replicate the issue with transition effects, but I wasn't able to replicate it with no transition effects. Something to try, anyway?
(also I started your game and am loving it; I'm gonna go finish now!)
So much of this is honestly life-changing? Like, I've been told before that I don't have to fill every day, but I find myself skipping too many days in the row and then I feel guilty or whatever... but when you said just now "no one said you have to[...]do more than put a sticker on it" I was like "...you can do that?????" You can just put a sticker? like of course it's my journal no one tells me what to do but is that really ALLOWED? I love that. I mean I love stickers but also I sincerely needed someone to just pick me up and shake me and say A JOURNAL ENTRY IS WHATEVER YOU SAY IT IS. Also all your advice on different ways to use a journal is just really well-informed and helped me to sort of contextualize the way I have tried using journals in the past and what I really want to get out of them.
You did not scare me off and it was all such a sincerely good and individualized pitch for journals! Thank you for taking the time to write all this out! (also I peeked at your journal insta and it's so beautiful ;_;) I am gonna give it a try and grow some plants while I do it!
I am sincerely so obsessed with this concept! It works on so many levels as a natural, variable interaction to have with a journal; plus the garden page as a visual representation of the year as you go? Oh man I love it so much. I have tried and failed to be a journaler in the past but I really want to give this a try 🌱