Only now I learned of Mark Sibly's death, and I'm truly sad about this. Thanks Mark for Blitz3D and Monkey, I enjoyed these languages/tools a lot! RIP!
ratrogue
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Yay, another Pittman game! The atmosphere and idea are great, as usual. Implementation is flawless, everything works and it works well.
The gameplay is a bit monotone though, I think there could have been some more verticality and (simple) physics. Overall it was very easy, I beat it on first try. Killing Hitler with one shot only was very anticlimactic too.
(Also I really don't like the NPCs without limbs, they look quite goofy.)
Even with the criticism - great job!
Thanks again for playing!
In the beginning this was planned to be more like a tower defense - you would actually plant the trees (with a limited amount of seeds per round), and each time you have to survive a wave of rain clouds, sun-rays (that potentially can lead to forest fires) and maybe woodchoppers. To emphasize the message of climate change, waves would get crazier and crazier.
So yeah, now it's a relaxed sandbox, but definitely with potential for a puzzle game. I like the idea of forcing certain tiles always being forested. Another idea I just had would be adding huts with little people in it, and those need to be protected from floods.
Used some of the trees in a small "game", thanks a lot! https://ratrogue.itch.io/it-rains