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Raül

3
Posts
A member registered 19 days ago

Recent community posts

Hello! Congratz for this game!

I've found some points:

- Maybe an infographioc explanation of each element you may find in the levels could be nice.

- Hitting wormholes out of screen felt too punishing, as you get teleported back to start without knowing exactly why.

- Good music!

- Kinda difficult to understand the ship mechanics at the very beginning.

- At the beginning was difficult to predict the ship's direction.

First of all, congratz for finishing the game

I found some points:

- At the beginning, it wasn't clear for the that the flames you collected were the ammo for killing the skeletons. I thought they were just collectibles to pass the level.

- The pace of the skeletons felt too fast, with a very little reaction time.

- The killing sound for the skeletons didn't match a lot, I expected some yelling of the skeletons or a burning explosion.

- It could be interesting to have some clues on where the beacon and the door are situated.

I had fun playing this game!
I liked the simple but effective graphics, the bullets, impacts on enemies and the defeated enemies on the floor, that was great.
Having different types of enemies was interesting to have different strategies for each one!
Having more punishing overheating would increase the necessity of not wasting bullets.
Congratz for developing that game :)