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RaulRonald

8
Posts
2
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1
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A member registered Oct 15, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much, man! I like to share my code, especially for those who want to learn how to make games. Even though it can be a bit challenging to create large, well-structured open-source games, I'm thinking of developing my future games as open-source and mod-friendly. That way, if someone wants to modify them or even create new games from them, they'll have the freedom to do so!

P.S. I had a lot of fun spending the day with my dad. I should make the most of these moments because you never know what tomorrow holds.

Thank you so much! I'm really glad you enjoyed the hand-drawn visuals. I appreciate your understanding about the issues.

Yeah, man, I actually thought about adding some enemies, especially aerial ones that would force you to switch your aim up and down. But I ran out of time to implement it. Here in Brazil, it was Father's Day, so I submitted it early and spent the day with my dad. But the idea of adding enemies did cross my mind. Maybe making the game without an engine and just a framework slowed me down a bit—lesson XD

bonito pra caramba ,o detalhe foi a musiquinha que o select usa, muito braba kskskssk

mano muito foda seu jogo, me lembrou bastante papper please, com certeza se tivesse mais tempo teria ficado muito mais foda

opa, espero que tenha ficado ao menos divertido kkkkk eu não tive muito tempo para investir na historinha e nem nos gráficos então eu tentei investir o máximo nas mecânicas e na gameplay em sí, acho que com mais tempo dava pra ter feito mais fechado e com menos bugs, eu ví que teve outro deve que fez um jogo muito criativo tmb mas caiu no mesmo problema do tempo pra fazer o jogo, é realmente complicado principalmente pra pessoas como eu que fez o projeto sozinho kkkkkkkkkkkk

controles: atirar -> "B";

pular -> "Space";

movimentação -> nas setas ou ("A" e "S");

controles:
atirar -> "B";

pular -> "Space";

movimentação -> nas setas ou ("A" e "S");