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A jam submission

Decay-Of-HumanityView game page

only a gamejam game
Submitted by RaulRonald — 5 hours, 1 minute before the deadline
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Decay-Of-Humanity's itch.io page

Results

CriteriaRankScore*Raw Score
HUMOR#632.1172.444
GRAPHICS#1022.5983.000
AUDIO#1172.1172.444
THEME#1232.2132.556
OVERALL#1242.2132.556
INNOVATION#1281.9252.222
MOOD#1331.9252.222
ENJOYMENT#1351.9252.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

pretty cool,

too bad you can just win the game by standing in place and that jumping is just kinda there, without any real purpose,

I read in the other comment that you were celebrating father’s Day with your dad, hope that went nice!!

good job delivering a game!

EDIT: i love the fact that you published the source code

Developer(+1)

Thank you so much, man! I like to share my code, especially for those who want to learn how to make games. Even though it can be a bit challenging to create large, well-structured open-source games, I'm thinking of developing my future games as open-source and mod-friendly. That way, if someone wants to modify them or even create new games from them, they'll have the freedom to do so!

P.S. I had a lot of fun spending the day with my dad. I should make the most of these moments because you never know what tomorrow holds.

Submitted(+1)

Hey man, good job on making this! I really liked the hand-drawn look the visuals have and while the game itself had a few problems here and there I can see you tried real hard! 

-R

Developer(+1)

Thank you so much! I'm really glad you enjoyed the hand-drawn visuals. I appreciate your understanding about the issues.

Submitted(+1)

I beat the game, but its super boring, I could just stand on one side shoot to the other and kill every human the moment they spawed. Yawn ˘O˘
There could have been enemies that actualy attack you, and flying enemies so you have to aim. Atleast the game had soundeffects, those are important.

Developer(+1)

Yeah, man, I actually thought about adding some enemies, especially aerial ones that would force you to switch your aim up and down. But I ran out of time to implement it. Here in Brazil, it was Father's Day, so I submitted it early and spent the day with my dad. But the idea of adding enemies did cross my mind. Maybe making the game without an engine and just a framework slowed me down a bit—lesson XD