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Decay-Of-Humanity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
HUMOR | #63 | 2.117 | 2.444 |
GRAPHICS | #102 | 2.598 | 3.000 |
AUDIO | #117 | 2.117 | 2.444 |
THEME | #123 | 2.213 | 2.556 |
OVERALL | #124 | 2.213 | 2.556 |
INNOVATION | #128 | 1.925 | 2.222 |
MOOD | #133 | 1.925 | 2.222 |
ENJOYMENT | #135 | 1.925 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
pretty cool,
too bad you can just win the game by standing in place and that jumping is just kinda there, without any real purpose,
I read in the other comment that you were celebrating father’s Day with your dad, hope that went nice!!
good job delivering a game!
EDIT: i love the fact that you published the source code
Thank you so much, man! I like to share my code, especially for those who want to learn how to make games. Even though it can be a bit challenging to create large, well-structured open-source games, I'm thinking of developing my future games as open-source and mod-friendly. That way, if someone wants to modify them or even create new games from them, they'll have the freedom to do so!
P.S. I had a lot of fun spending the day with my dad. I should make the most of these moments because you never know what tomorrow holds.
Hey man, good job on making this! I really liked the hand-drawn look the visuals have and while the game itself had a few problems here and there I can see you tried real hard!
-R
Thank you so much! I'm really glad you enjoyed the hand-drawn visuals. I appreciate your understanding about the issues.
I beat the game, but its super boring, I could just stand on one side shoot to the other and kill every human the moment they spawed. Yawn ˘O˘
There could have been enemies that actualy attack you, and flying enemies so you have to aim. Atleast the game had soundeffects, those are important.
Yeah, man, I actually thought about adding some enemies, especially aerial ones that would force you to switch your aim up and down. But I ran out of time to implement it. Here in Brazil, it was Father's Day, so I submitted it early and spent the day with my dad. But the idea of adding enemies did cross my mind. Maybe making the game without an engine and just a framework slowed me down a bit—lesson XD