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Ravenmore

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A member registered Sep 28, 2014 · View creator page →

Creator of

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Fully agree =)

OK, added six new icons with luck-related stuff

Damn...should have added a rainbow...I still have some ideas =)

Oh well, that's it for now!

Awesome, thank you =)

- Confirmed UI is no longer obscured on 3440x1440
- Trim works like a dream, love it.
- New unit color is much appreciated.

One last minor nitpick would be game pause when in the ESC menu? Kind of hard adjusting controls and flying at the same time.

Overall awesome QOL patch, thank you!

Awesome! Fingers crossed for further development!

OK, so here's the thing: I really can't bring myself to draw animals in pain, distress or neglected.

This is a fun lighthearted project and homage to games I loved growing up and still come back to =) I want to keep it that way.

However! I will add a donkey because I love this kind of positive feedback. Stay tuned.

Also the broken horseshoe idea is brilliant. Actually maybe I'll add a few other "misfortune" themed icons like in HoMM3.

Thanks!

My pleasure! =)

Amaziiiing! =)

Interesting, did that, let's see if it helps!

Thanks for the tip =)

Thank youuu =)

Yes it can, no need to credit me, but it's always nice to drop a link to the asset pack here :) I have the most timely replies, I know!

Absolutely, go wild :)

Basically make as many free or paid games as you want =) Don't resell as is, or as part of another pack. That's about it =)

In the footer it says the maps are free for commercial use and even attribution is optional. But yeah, does feel like the author deserves more than credit, these maps are hella cool.

Hi! I was looking for a way to generate these kinds of maps for a roguelike game. They're amazingly organic and feel man-made. Are there any clues about how this was developed on your patreon, or can I get in touch here to ask a few questions about your methods?

Woah, took me a while. Sorry you got a bad experience but to my eyes it's as good a pack as my 2016 self could muster. 

Given the super low interest in this pack it's just not viable for me to go and fix it in detail. 

I uploaded a _2021 version with the source files flattened, but with corrected contrasts and transparencies inside the sources. Unfortunately re-exporting the layers is not going to happen. Doesn't sound like it will fix your particular issues, but it's the best I can do given my current time constraints.

Good luck and thanks for the support :)

Hey man, thanks for reporting this! :) I'll review the pack tomorrow and see what can be done.

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Dude, I always wanted to make a game with these assets, beat me to it :D Congrats!

Hi! Thank you :) Hm...haven't considered this, didn't realize there's a need!

Really cool! I love how simple yet engaging it is.

Ah, cool. I can provide a zip too, no prob!

Wow! Thanks for the heads up, good catch! I'm away from work so I'll check this out first thing Wednesday, thanks for understanding :)

Wonder how long it's been that way :-0

Nice!

Hm, key icon. Can be done I think!

Hi!

Thanks for reminding me, I have a 1.0 license file uploaded to this project. Shout if you find any no-no's, unclear paragraphs, anything missing etc.

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Took me a while to respond:
I'm still debating this, but according to my latest license draft the answer would be no: as in its current form the license states that it can't be used in forms that allow for easy extracting and reuse without buying a license. In other words redistributing my stuff without my control. That would include open source games and asset store templates.

I'm still wondering about this since I love open source, game jams, and all the good stuff. On the other hand I also put tons of effort into these packs and want to respect myself and my hard work :) I also want them to be distributed in a certain way, controlled for quality.

I'm preparing that license right now, might take a moment to settle though. Huge shout out to all of you who kept reminding me to finally prepare a proper license.

No real reason, is it a problem?

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Hi!

Thanks for the kind words and the detailed analysis :) You make some excellent points!

It's a trivial matter for AGE (the logic/ruleset engine) basically like turning a switch. However in the context of the entire UADOM game, it's actually quite complex, and touches on a lot of UI/UX/Controls decisions.

So far we feel the benefits of this decision outweigh the costs. There's no way around it, some people will enjoy it less for sure.

Sucks to be in that group, to which we can only say - we feel you. I guess we're all gaming fans and each of us has experiences where our beloved game went in a different direction than we expected (I'm looking at you Vermintide 2!). 

Still, we'll continue in this direction as we feel it's the best for the game as a whole, both in terms of completing the project and it's longevity.

If Thomas ever decides to release an AGE-based game again, with a different approach to UI, or even purely ASCII, then who knows? :) As for this project, this particular features' fate is sealed.

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Congratulations on completing the game! No easy feat in itself :) 

As always I'm curious if there are any icons you wished were in the pack.

Haven't updated it in a LOOONG time...but you never know :)

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Sure!

No need to credit me in the game, just link back here so more people can enjoy the goodness :) Good luck!

Sadly no discord and no tutorials (yet!). Well see if there's demand.

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Absolutely. Go wild with your commercial game use :) No need to credit me specifically, but please link back to the pack so others can find it :)

Thanks! Good luck with your game!

Thank you so much! :)

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::: Known Issues :::

Emails sent to alpha testers include more detailed information about features not yet included.


::: Overall Limitations :::

  • Most "veteran ADOM" commands aren't added, like "," or ">" "<".


::: Inventory :::

  • Items have sizes, currently can't equip items of different size than yours (this will change!). This is now marked in the UI tooltips.


::: Visuals :::


::: Controls :::

  • Spacebar passes turns, this is poorly explained.
  • No diagonal movement is a deliberate design choice, feedback welcome!


::: Game Rules :::

  • Balance is nearly non-existant. We're testing stability and major bugs. Balance comes much later.
  • Currently most dungeon features cannot be interacted with, only destroyed.
  • You can massively farm XP in the animated forest by casting fire AoE spells. (see first entry in this section ;))


::: Interface :::

  • No accessible text log :( we'll get there!


::: Performance :::

  • Game slows down heavily in Animated Forest and doesn't recover. (First batch of optimizations applied!)


::: Other Bugs :::

Im not sure? I do see a buy button that seems to work. What is the exact problem?

I have truly no idea, and currently no modifications are planned. I used a spritesheet generator, I forget the name, there are quite a few out there. 

Done!
Wow...that took a while. Been busy helping to get some RPG materials off the ground:
https://kickstarter.com/projects/thomas-biskup/the-adom-ancient-domains-of-myste...

*2 months passed* Not yet! :-O
But I'll do it today after work :D

Sure, I'll give it a shot. But it might take a few days :)