Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ravenmore

68
Posts
3
Topics
616
Followers
3
Following
A member registered Sep 28, 2014 · View creator page →

Creator of

Recent community posts

You're welcome =)

I am proud of myself for writing a comment. Also slightly dizzy.

Is this what Helldiver deserters do to survive back on Super Earth?

Good point!

There's now a license file included in the downloads =) You should be good!

In short: yes.

Crediting is always nice!

Thank you =)

If you check the Space Rage pack there's a license attached to that. I'll update this pack after I finish with the 2024 version of SR, then the license will be included.

Also, I know. I have amazing reflexes, what can I say.

Control rebinding is something I'd love to learn. For now added arrow keys as a control option.

Good point!

What kind of control scheme do you usually use BTW?

Just tested it on Unity 2022.3.29. Still works!

(2 edits)

Cool little game =)

Had some weird problems though - the "right" key got stuck and I couldn't move right.

Sometimes the game freezes for a good 5-10 seconds before continuing.


I'm not sure if this is pico-8 itself, my system or something to do with itch rather than a bug.

Edit: I think it might be just my flight sim rudder pedals acting up, detected as a joystick.

Fully agree =)

OK, added six new icons with luck-related stuff

Damn...should have added a rainbow...I still have some ideas =)

Oh well, that's it for now!

Awesome, thank you =)

- Confirmed UI is no longer obscured on 3440x1440
- Trim works like a dream, love it.
- New unit color is much appreciated.

One last minor nitpick would be game pause when in the ESC menu? Kind of hard adjusting controls and flying at the same time.

Overall awesome QOL patch, thank you!

Awesome! Fingers crossed for further development!

OK, so here's the thing: I really can't bring myself to draw animals in pain, distress or neglected.

This is a fun lighthearted project and homage to games I loved growing up and still come back to =) I want to keep it that way.

However! I will add a donkey because I love this kind of positive feedback. Stay tuned.

Also the broken horseshoe idea is brilliant. Actually maybe I'll add a few other "misfortune" themed icons like in HoMM3.

Thanks!

My pleasure! =)

Amaziiiing! =)

Interesting, did that, let's see if it helps!

Thanks for the tip =)

Thank youuu =)

Yes it can, no need to credit me, but it's always nice to drop a link to the asset pack here :) I have the most timely replies, I know!

Absolutely, go wild :)

Basically make as many free or paid games as you want =) Don't resell as is, or as part of another pack. That's about it =)

In the footer it says the maps are free for commercial use and even attribution is optional. But yeah, does feel like the author deserves more than credit, these maps are hella cool.

Hi! I was looking for a way to generate these kinds of maps for a roguelike game. They're amazingly organic and feel man-made. Are there any clues about how this was developed on your patreon, or can I get in touch here to ask a few questions about your methods?

Woah, took me a while. Sorry you got a bad experience but to my eyes it's as good a pack as my 2016 self could muster. 

Given the super low interest in this pack it's just not viable for me to go and fix it in detail. 

I uploaded a _2021 version with the source files flattened, but with corrected contrasts and transparencies inside the sources. Unfortunately re-exporting the layers is not going to happen. Doesn't sound like it will fix your particular issues, but it's the best I can do given my current time constraints.

Good luck and thanks for the support :)

Hey man, thanks for reporting this! :) I'll review the pack tomorrow and see what can be done.

(1 edit)

Dude, I always wanted to make a game with these assets, beat me to it :D Congrats!

Hi! Thank you :) Hm...haven't considered this, didn't realize there's a need!

Really cool! I love how simple yet engaging it is.

Ah, cool. I can provide a zip too, no prob!

Wow! Thanks for the heads up, good catch! I'm away from work so I'll check this out first thing Wednesday, thanks for understanding :)

Wonder how long it's been that way :-0

Nice!

Hm, key icon. Can be done I think!

Hi!

Thanks for reminding me, I have a 1.0 license file uploaded to this project. Shout if you find any no-no's, unclear paragraphs, anything missing etc.

(5 edits)

Took me a while to respond:
I'm still debating this, but according to my latest license draft the answer would be no: as in its current form the license states that it can't be used in forms that allow for easy extracting and reuse without buying a license. In other words redistributing my stuff without my control. That would include open source games and asset store templates.

I'm still wondering about this since I love open source, game jams, and all the good stuff. On the other hand I also put tons of effort into these packs and want to respect myself and my hard work :) I also want them to be distributed in a certain way, controlled for quality.

I'm preparing that license right now, might take a moment to settle though. Huge shout out to all of you who kept reminding me to finally prepare a proper license.

No real reason, is it a problem?

(1 edit)

Hi!

Thanks for the kind words and the detailed analysis :) You make some excellent points!

It's a trivial matter for AGE (the logic/ruleset engine) basically like turning a switch. However in the context of the entire UADOM game, it's actually quite complex, and touches on a lot of UI/UX/Controls decisions.

So far we feel the benefits of this decision outweigh the costs. There's no way around it, some people will enjoy it less for sure.

Sucks to be in that group, to which we can only say - we feel you. I guess we're all gaming fans and each of us has experiences where our beloved game went in a different direction than we expected (I'm looking at you Vermintide 2!). 

Still, we'll continue in this direction as we feel it's the best for the game as a whole, both in terms of completing the project and it's longevity.

If Thomas ever decides to release an AGE-based game again, with a different approach to UI, or even purely ASCII, then who knows? :) As for this project, this particular features' fate is sealed.

(1 edit)

Congratulations on completing the game! No easy feat in itself :) 

As always I'm curious if there are any icons you wished were in the pack.

Haven't updated it in a LOOONG time...but you never know :)