Fully agree =)
Ravenmore
Creator of
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OK, so here's the thing: I really can't bring myself to draw animals in pain, distress or neglected.
This is a fun lighthearted project and homage to games I loved growing up and still come back to =) I want to keep it that way.
However! I will add a donkey because I love this kind of positive feedback. Stay tuned.
Also the broken horseshoe idea is brilliant. Actually maybe I'll add a few other "misfortune" themed icons like in HoMM3.
Thanks!
Woah, took me a while. Sorry you got a bad experience but to my eyes it's as good a pack as my 2016 self could muster.
Given the super low interest in this pack it's just not viable for me to go and fix it in detail.
I uploaded a _2021 version with the source files flattened, but with corrected contrasts and transparencies inside the sources. Unfortunately re-exporting the layers is not going to happen. Doesn't sound like it will fix your particular issues, but it's the best I can do given my current time constraints.
Good luck and thanks for the support :)
Took me a while to respond:
I'm still debating this, but according to my latest license draft the answer would be no: as in its current form the license states that it can't be used in forms that allow for easy extracting and reuse without buying a license. In other words redistributing my stuff without my control. That would include open source games and asset store templates.
I'm still wondering about this since I love open source, game jams, and all the good stuff. On the other hand I also put tons of effort into these packs and want to respect myself and my hard work :) I also want them to be distributed in a certain way, controlled for quality.
I'm preparing that license right now, might take a moment to settle though. Huge shout out to all of you who kept reminding me to finally prepare a proper license.
Hi!
Thanks for the kind words and the detailed analysis :) You make some excellent points!
It's a trivial matter for AGE (the logic/ruleset engine) basically like turning a switch. However in the context of the entire UADOM game, it's actually quite complex, and touches on a lot of UI/UX/Controls decisions.
So far we feel the benefits of this decision outweigh the costs. There's no way around it, some people will enjoy it less for sure.
Sucks to be in that group, to which we can only say - we feel you. I guess we're all gaming fans and each of us has experiences where our beloved game went in a different direction than we expected (I'm looking at you Vermintide 2!).
Still, we'll continue in this direction as we feel it's the best for the game as a whole, both in terms of completing the project and it's longevity.
If Thomas ever decides to release an AGE-based game again, with a different approach to UI, or even purely ASCII, then who knows? :) As for this project, this particular features' fate is sealed.
::: Known Issues :::
Emails sent to alpha testers include more detailed information about features not yet included.
::: Overall Limitations :::
- Most "veteran ADOM" commands aren't added, like "," or ">" "<".
::: Inventory :::
- Items have sizes, currently can't equip items of different size than yours (this will change!). This is now marked in the UI tooltips.
::: Visuals :::
- Missing sprites can appear as purple ?'s. Report here: https://bitbucket.org/TeamADOMGmbH/ultimate-adom-caverns-of-chaos/issues/116/missing-assets-found-011
- On player/being death items drop super fast. The animation will likely be gone entirely because it causes synchronization issues and other bugs, plus slows down gameplay. We left it in this state rather than releasing with an untested fix.
::: Controls :::
- Spacebar passes turns, this is poorly explained.
- No diagonal movement is a deliberate design choice, feedback welcome!
::: Game Rules :::
- Balance is nearly non-existant. We're testing stability and major bugs. Balance comes much later.
- Currently most dungeon features cannot be interacted with, only destroyed.
- You can massively farm XP in the animated forest by casting fire AoE spells. (see first entry in this section ;))
::: Interface :::
- No accessible text log :( we'll get there!
::: Performance :::
- Game slows down heavily in Animated Forest and doesn't recover. (First batch of optimizations applied!)
::: Other Bugs :::
Done!
Wow...that took a while. Been busy helping to get some RPG materials off the ground:
https://kickstarter.com/projects/thomas-biskup/the-adom-ancient-domains-of-myste...