::: Known Issues :::
Emails sent to alpha testers include more detailed information about features not yet included.
::: Overall Limitations :::
- Most "veteran ADOM" commands aren't added, like "," or ">" "<".
::: Inventory :::
- Items have sizes, currently can't equip items of different size than yours (this will change!). This is now marked in the UI tooltips.
::: Visuals :::
- Missing sprites can appear as purple ?'s. Report here: https://bitbucket.org/TeamADOMGmbH/ultimate-adom-caverns-of-chaos/issues/116/missing-assets-found-011
- On player/being death items drop super fast. The animation will likely be gone entirely because it causes synchronization issues and other bugs, plus slows down gameplay. We left it in this state rather than releasing with an untested fix.
::: Controls :::
- Spacebar passes turns, this is poorly explained.
- No diagonal movement is a deliberate design choice, feedback welcome!
::: Game Rules :::
- Balance is nearly non-existant. We're testing stability and major bugs. Balance comes much later.
- Currently most dungeon features cannot be interacted with, only destroyed.
- You can massively farm XP in the animated forest by casting fire AoE spells. (see first entry in this section ;))
::: Interface :::
- No accessible text log :( we'll get there!
::: Performance :::
- Game slows down heavily in Animated Forest and doesn't recover. (First batch of optimizations applied!)
::: Other Bugs :::