There was no a lot of time left and there was a attempt to get the project functional as much as possible in the last hour of crunch time and there was some bigger issues with the exporting resolution that caused a hinder to more of he game then expected. We plan to fix these continuing the game in the coming future as well. Thank you for the comments! Congrats on your submission as well!
Rayche
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Yes, there was some issues with the resolutions when exporting the project as we intended to export to WebGL and because of some hiccups, we ran out of time to fix the issue before the timer was over. Thanks for bringing this up! I will look into it for the release of the game with more updates that is to come. :)
Space Movers LLC GBJAM11 jam comments · Replied to SigurdWolf in Space Movers LLC GBJAM11 jam comments