Thank you!
I thought about text on the background in tutorial levels, but never had time for it. Hopefully next time I will.
Rayvax
Creator of
Recent community posts
Awesome "mario paper like" art, really liked it(especially in fullscreen). Also the puzzles are not to easy and not to hard(expect of the one that is the third on your screenshots), so they are not boring and not frustrating either.
About the one that is the third on your screenshots it's just not straighforward that you can throw those little opossums on the log. Also in my opinion current opossum should have some specific outline or something, so you know which you chose. (And please don't make "space is not a jump button" mechanic ;) )
But overall you did a great job!
The game is amazing! Awesome graphics, interesting gameplay, super polished!
Cool that you've chosen the office setting instead of dungeons or anything.
But I didn't catch why should I take a phone. Also I would prefer just running and pressing something on keyboard instead of moving mouse after my character.
The game is surprisingly great! I like the graphics and how polished it is (you even made a desktop icon for it?!).
However, more variability to combine the traps would be better(I found out only rake+spring) or maybe a little bit more levels like the last one (I mean the idea of gaining more impact from one trap).
The graphics and sounds are cool, but the control is a bit stiff. I would recommend making environment colliders smaller, so you can go behind the mushroom(for example) and feel that it has volume.
Also there are many extra content (and it's funny thought), but not much of the main plot.
I think this is great for the first game in this genre made in two days.