Very cool, though I was a bit disappointed there is no collision with the fractal geometry, would make navigating the world more interesting by having to deal with random changes to the layout. It would also require tighter ship controls.
Razumen
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I didn't mind the hub, it itself isn't really a problem. Though I think it should change gradually over the playthrough, get darker, random sounds, etc. keep it interesting.
The real issues are the pointless ticket hunting (It doesn't affect the order you visit levels in at all, as far as I can tell) and the lack of substance to many of the other levels, like the conference and office room levels. The golf course was cool, but that's all it was. It would've been cool if once you realize it's neverending you try to leave, but then it starts turning into a twisted maze of nonsensical golf courses.
Plus the beta made it seem like there'd be more of a horror element to the game, but literally the only horror element we got is what was in the beta.
Yeah, this is pretty dumb. If they're not going to implement a way for users to add games they've bought to their library like any modern launcher should do in 2022, then people are going to use scripts to do so which will probably hammer their servers even harder.
Just the fact that they're not automatically added when you buy it under your account doesn't make sense. And what is a "standard" library size anyways? They can't sell bundles with literally hundreds of games and then say our library sizes aren't "normal" when they're the ones that facilitated it in the first place!
Even though the gist of the game is trying to figure out how to win, I actually thing I really enjoyed finding new rooms through codes and directions more. I think the puzzle element could be expanded on a tiny bit more if you ever make a sequel. Nothing crazy, tho. Maybe a few rooms where there is real danger too, like in Anemoiapolis.