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RB-D2
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Recent community posts
Appreciate the feedback! I think I may change the way the cruisers work so that your missiles wont simply count as a miss if it hits the main hull depending on how much that factors into gameplay. But we'll see how the community react to that change! Looking forward to your feedback on the next patch!
Thanks!
Hey, thanks for the feedback! I'll try to look into the camera issue in the future. That being said I will try to improve the minimalist HUD to make it more akin to the third person HUD. That being said there is an option to use the default HUD in cockpit perspective in the options.
Hope that answered your questions!
Hey , Thank you for the kind words!
As for the issues:
1. Axis curves and deadzones will be implemented eventually.
2. This is a known issue with some machines. I can't seem to replicate it so if could you please send me an email (wingmangamedev@gmail.com). I'd like to troubleshoot this issue with you and hopefully find a solution for everyone who's having this issue.
Thanks!
Hey there, that's working as intended. The old mission was removed due to it being unpolished in general and not really in a complete state. It will return at some point. I hope you understand.
Regarding the controller recognition, it may be that the save files of 0.2.10c is overwriting the one from 0.2.1109b but it doesn't go the other way. To fix this simply go to your /Appdata/Local/ folder and rename the folder "ProjectWingman" to something else. However, once you launch the later versions of Project Wingman you'll have to do these steps again.
Regarding SteamVR, it was a part of the default Unreal packaging plugin which I didn't disable. It has since been disabled for later versions.