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RB_Underwood

8
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A member registered Jul 11, 2020 · View creator page →

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Thanks for playing!

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Personally I felt that having 'move' and 'push' be separate commands added just a tiny bit of variety that the game sorely lacked, but you're right about it being annoying to have to type the same command over and over. Maybe a 'move and push' command?

Anyway, thanks a bunch for playing! I'm glad you enjoyed it enough to beat it.

Well, I'm glad you enjoyed the game. Balancing the randomness of the game was a big problem during development; I may have errd too far on the side of caution. If I did it again, I'd probably implement a more guaranteed approach to the friend's mistakes.

Anyway, thanks for playing!

I'm glad you enjoyed it! Thanks for playing.

The music—yeah, not my strong suit. 

Not sure why you wouldn't have been able to push the blue crate, might have been a bug. There is a 'restart' command to reset the puzzle, though. I tried to emphasize all the commands in the text at the beginning, but that may not have been enough.

Anyway, thanks for playing!

This is a really neat concept, and I think with a lot of polish, more content, and more varied dice (and options to use those dice), this could be a really fun game. 

I did find it frustrating that the attack dice only has three sides that do an action. And the one enemy didn't seem to be able to do anything? This resulted in seven or eight turns of neither of us actually committing an action because I kept rolling nothing. I think that's something you should design against, if you choose to expand on this.

But yeah. Great concept!

Really great. The only thing I found myself wishing for was either a "go back one move" button or more precise controls, because it's really easy to push a key one spot too far and screw yourself out of a puzzle solution. Hope you turn this into a full game.

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Minimap is cool, but the size of the map makes it a bit tedious to traverse. Also, the game froze during my first playthrough on giving two people masks at the same time, but I wasn't able to reproduce the freeze when I tried again.