Thanks for playing!
RB_Underwood
Creator of
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Personally I felt that having 'move' and 'push' be separate commands added just a tiny bit of variety that the game sorely lacked, but you're right about it being annoying to have to type the same command over and over. Maybe a 'move and push' command?
Anyway, thanks a bunch for playing! I'm glad you enjoyed it enough to beat it.
The music—yeah, not my strong suit.
Not sure why you wouldn't have been able to push the blue crate, might have been a bug. There is a 'restart' command to reset the puzzle, though. I tried to emphasize all the commands in the text at the beginning, but that may not have been enough.
Anyway, thanks for playing!
This is a really neat concept, and I think with a lot of polish, more content, and more varied dice (and options to use those dice), this could be a really fun game.
I did find it frustrating that the attack dice only has three sides that do an action. And the one enemy didn't seem to be able to do anything? This resulted in seven or eight turns of neither of us actually committing an action because I kept rolling nothing. I think that's something you should design against, if you choose to expand on this.
But yeah. Great concept!