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A jam submission

Co-Com (GMTK '20)View game page

A game where the controls are out of control—more specifically, yours.
Submitted by RB_Underwood — 4 hours, 20 minutes before the deadline
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Co-Com (GMTK '20)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#27172.7463.231
Overall#32212.4842.923
Originality#32902.6153.077
Fun#36652.2232.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The controls are out of control—specifically, your control.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Interesting concept and great implementation! I would say perhaps letting you push more than one block would make it less repetitive typing-wise. 

Developer

Thanks for playing!

Submitted

Very interesting concept! I beat the game with 202 moves and 110 pushes. In the beginning I tried to move up 4 times and every time the guy didn't understand what I was saying which heavily confused me, but after I figured out that he's just an unreliable listener it got a lot more funny. It was also very amusing when jumped into a cliff and said "whoops, my finger slipped", though I imagine it could get tedious if it happened more than once. I felt the music was somewhat repetitive, maybe a "mute" command would be nice. I also would appreciate it if "move"ing into a block would automatically push it, so that you could type "move left 6" without having to type "push left move left" 3 times. But overall, very interesting concept with characters I'd like to learn more about! Maybe there could be a plotline about why this YouTuber is so bad at listening, lol.

Developer (1 edit) (+1)

Personally I felt that having 'move' and 'push' be separate commands added just a tiny bit of variety that the game sorely lacked, but you're right about it being annoying to have to type the same command over and over. Maybe a 'move and push' command?

Anyway, thanks a bunch for playing! I'm glad you enjoyed it enough to beat it.

Submitted

I like the dialogue and how the commands work in the game (the idea of the other character getting in the way is funny and literally "out of your control" xD)

But I have some things to say:
First, the music gets repetitive really fast, in my opinion. In general, I have this feeling for a lot of games, so it could be something only for me, so maybe just an option to mute music would be good (I didn't find any, but it's possible I just missed it).

Second, I passed the first level, but I wasn't able to pass the second one. The first time I tried to push the blue crate, it  didn't work, but after pushing the other crate, I tried again to go to the blue crate, and it worked (I pushed the blue one to the green tile). And, after that, I wasn't  able to put the other crate in the same green tile, and I didn't know what I should do, honestly. There  is a high chance I didn't understand some information the game gave me, but anyways, I had to quit xD

Developer(+1)

The music—yeah, not my strong suit. 

Not sure why you wouldn't have been able to push the blue crate, might have been a bug. There is a 'restart' command to reset the puzzle, though. I tried to emphasize all the commands in the text at the beginning, but that may not have been enough.

Anyway, thanks for playing!

Submitted

This is so nice! I love this concept and it's plenty of fun too! It was only frustrating when I'd get to the end and get pushed into a hole at the last second, but otherwise this looks amazing, feels amazing, and plays amazing. Great Work!

Developer

I'm glad you enjoyed it! Thanks for playing.

Submitted

Nice idea, the interaction between the player and the commentator is fun, maybe with more diversity it would be great. The lost of control is not happening a lot of time, but I understand that if you change the rules this game could be a nightmare, hard to chose how many time you have to lose control to make this game just hard but not a nightmare. I enjoyed the journey.

Developer

Well, I'm glad you enjoyed the game. Balancing the randomness of the game was a big problem during development; I may have errd too far on the side of caution. If I did it again, I'd probably implement a more guaranteed approach to the friend's mistakes.

Anyway, thanks for playing!