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rcm.aldo

11
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2
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A member registered Apr 06, 2021 · View creator page →

Creator of

Recent community posts

Thank you! I've updated the instruction text to reflect the extra flick mechanic. We might come back to polish up the audio systems. Thanks for your input! :)

Thank you for the kind words and thanks for the input! I've updated the instructions in the game to make sure people are aware of the extra flick mechanics. :)

Thanks! As for the concept, growing up in a rainy tropical country has its upsides I guess. :D

I've also updated the instructions on the main menu, thanks for the input!

You can. The game spawns more and more droplets at a random interval if you look closely. :)

Pretty cool game! Love the random guns you can make! Reminds me of how Borderlands randomize their guns and pretty nice art too!

Thanks! We had a lot of ideas for this game, like having a bullet-deflecting mechanism if you directly face the bullet, inspired by the Undyne fight from Undertale. It's actually a feature in-code, but we had to remove it in the end as it made the game way too easy if the deflection angle is huge, but way too unreliable if the angle is small, and we couldn't find a sweet spot for it. Future ideas would be to add attack indicators, power ups, combo reactions, and different enemy types. After that would probably be different characters and skins for each. :)

As others have said, it's a cool idea, but the game is just too hard. It's not "challenging-hard", but a bit more "unfair-hard", since there's an extremely small reaction window for when you actually see the obstacle you need to dodge. Maybe extending the screen/camera downwards would help eliminate the small reaction window problem, and would make this game challenging-hard. :)

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Really cute game! Inspired by Peggle/Peglin? :D

I love how silly the sounds are!

Stylish visuals! Would be nice to have some feature where the turning of the turret speeds up as you get a bit helpless at a certain point when bombs just won't let up.

Excellent art and music! The strategic feel reminds me of a simplified version of Super Auto Pets but unfortunately the way the game is made makes it feel like your success is mostly determined by RNG rather than clever planning. Good work! Would love to see this idea expanded and have it be much more strategic than luck-based!