Thank you! I've updated the instruction text to reflect the extra flick mechanic. We might come back to polish up the audio systems. Thanks for your input! :)
rcm.aldo
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Thanks! We had a lot of ideas for this game, like having a bullet-deflecting mechanism if you directly face the bullet, inspired by the Undyne fight from Undertale. It's actually a feature in-code, but we had to remove it in the end as it made the game way too easy if the deflection angle is huge, but way too unreliable if the angle is small, and we couldn't find a sweet spot for it. Future ideas would be to add attack indicators, power ups, combo reactions, and different enemy types. After that would probably be different characters and skins for each. :)
As others have said, it's a cool idea, but the game is just too hard. It's not "challenging-hard", but a bit more "unfair-hard", since there's an extremely small reaction window for when you actually see the obstacle you need to dodge. Maybe extending the screen/camera downwards would help eliminate the small reaction window problem, and would make this game challenging-hard. :)
Excellent art and music! The strategic feel reminds me of a simplified version of Super Auto Pets but unfortunately the way the game is made makes it feel like your success is mostly determined by RNG rather than clever planning. Good work! Would love to see this idea expanded and have it be much more strategic than luck-based!