Thanks! We had a lot of ideas for this game, like having a bullet-deflecting mechanism if you directly face the bullet, inspired by the Undyne fight from Undertale. It's actually a feature in-code, but we had to remove it in the end as it made the game way too easy if the deflection angle is huge, but way too unreliable if the angle is small, and we couldn't find a sweet spot for it. Future ideas would be to add attack indicators, power ups, combo reactions, and different enemy types. After that would probably be different characters and skins for each. :)