I was afraid of not making it too hard. good to know it could have been a bit harder to win.
rdtr
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A member registered Jun 07, 2020 · View creator page →
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Just in case someone has this problem, it has to do with the render camera.
It also breaks some other things like onMouseDown() not working or screen to world point/viewport whatever bring back unusable coordinates.
Using the simple method, without lighting support(1 main camera + pixel perfect camera attached to it), gets rid of all these problems.