Thank you friend.
Re-boner Ocelot
Creator of
Recent community posts
Hi, thanks for the video. I can tell you that some people had the same problem and one specified that it was a GPU-related one. Unfortunately, I can't tell you exactly how to solve it, but maybe reinstalling the drivers can help. Please note that I can't replicate this error and therefore the solution is not 100% working.
If I'm not mistaken, you may also have seen two almost identical texts in a row in the end of Sarnara's event. If so, I've fixed that bug and it won't be in the next update. Thank you, with the video it was incredibly helpful. It's actually the very ending of the quest, so I don't think this star will make you any troubles.
Also, I'm just wondering how the game goes on the joyplay. Doesn't it crash or something? I remember I was asked about joyplay, but I could not answer as I have not tested the game on mobile devices.
Guys, I apologize for this bug and I know it exists. The thing is, in the last update I expanded the sleep and night mechanics, so now every character sleeps at night. But the problem we have is that even though you start the first quest almost in the morning, it seems that players still spend too much time in the first location and that's not a bad thing, everyone has their own reasons to stay there, the problem is that by the time they get back to the castle it's already night. I've already fixed this bug, but in addition to the fix I've already very much changed many of the basic mechanics and if I release the hotfix now I'll probably break the game even more.
In the next update this issue will be fixed for sure. I just could not foresee this problem. As a developer, during a bugtest I usually speedrun the first level in 20 minutes and couldn't know that players wouldn't have enough time.
This can be caused by corrupted archive that does not contain all the necessary files, so maybe reinstalling can help, although I have never actually encountered this error, so it's hard to say for sure how to fix it. I'll check everything and see what I can do.
If anyone else has this bug please post it here so I'll know that it's not the only case.
I can say with certainty that the whole black frame thing is one of the most dangerous things in terms of being buggy. Because it works on the on/off system. That is, if you break the cycle once, the whole system goes to hell. They'll show up outside of the cutscenes and then disappears during cutscenes.
I'll look carefully at all the dialogues one more time to fix it, thanks for the feedback.
Hi, I'm glad that you like game's art. About the mc's name...well. I'm very much used to his name myself for now and it's not a problem to install a plugin that will allow you to change the name, but imagine a random player just started a game and he has to name an ancient powerful being. So it probably will be some "Bob" or "PussyEaterDemon69" and it will ruin the whole narrative atmosphere if everyone would call you like that. So I don't think that it will be a good choice to give the player such freedom, you know.
In addition to the potions, there is also the characters' own regeneration. If everything works correctly, then every 4 minutes the characters regenerate 10% of their hp. In 10 game hours (40 minutes) characters can fully regenerate. But yes, you're right, the first levels I balanced so that the character lived from level up to level up. And given that I'm going to redo the entire first location, I will think about the expansion of healing options, too.
Version 1.2:
Bugs:
-The worst bug with consuming computer memory has been fixed. I removed the plugin that was causing serious memory leaks.
-Eliza's escape bug was fixed. Now she won't run away.
Gameplay:
- Made changes to the intro and changed the music. Now it's the most unsuitable intro for a porn game, but I really like it.
-Dynamic change of day and night. This didn't actually create many bugs, but rather gave me an opportunity to optimize the code and make the game more stable.
- Autosave now saves the game in a separate slot, as in all normal games.
-Completely changed the battle HUD. It's now more visually appealing and supports multi-opponent battles.
-Changed all transitions between locations to be more visible.
-Changed transition between rooms in the castle so that the constant darkening will not be annoying.
-Added plants that appear at random on various maps from which you can brew potions.
-HP of the characters now restores over time, in order to restore the hp you have to find a place to rest and spend some time there. (Or stand afk about half an hour of real-time).
-Added a black border during cutscenes for easier reading of messages. And overall cutscenes are cooler now.
- New mechanic - persuasion. With which you can avoid the battle with the enemy (but still get a scene). Unfortunately, the "scale of persuasion" had to be cut because the plugin on which it was held was the cause of memory leaks. But I'll try to do something about it in the future.
-Changed the mechanics of picking up items. Now, if you pick up an item, you don't get a message, you just get a notification popping up.
- For this update, I did not show out the sprite of the protagonist on the screen and in the future, I think it should be behind the screen for more compatibility with the player and more concentration on the girls, rather than on the main character's ass.
- Character names are now displayed in separate boxes rather than together with the text.
- Improved the level design so you can avoid battles with ordinary groups of enemies.
- Added background sounds in some areas for more immersion.
- Added sprites for ability animations. Only Anna's for now, but from now on I'll start drawing them for other characters as well, maybe even for enemies.
- New level, Trayrial forest, which I will gradually increase and make it a big open map to explore. From now on, I'll develop the game in the direction of an open world rather than a linear and closed one. Gradually I will redesign all the maps so that they would have transitions between each other and there will be space for exploration.
-Added cheat code to skip game right to the beginning of 1.2 version events.
- Added a Patreon button to the main menu ^^
Content:
9 characters, 4 scenes.