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ReaMart

26
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A member registered Mar 04, 2023 · View creator page →

Creator of

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Real glad to hear that!!! 

I quite like this! A great impromevent would be to add animations to the tiles when they move, instead of instantly snapping. This would help a lot with learning how the directions work. Also you should add screenshake and particles to make it juicy.

nice remake, had a merry little time playing it

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I literally spawend on spikes. It's painful to see that such a beautiful and well made game is so hard and frustating to start off with. It's a shame because you'll lose half your players before they experience the true beauty of the game, which is otherwise a masterpiece.

AAHH the frustration is real, how do I even go higher? I can grapple, but I cant grab onto the walls or anything, and If I wait a single second I die of cold or something?? Why cant I use the wood that I collected for new campfires?? I can only build one and then I'll have to get new wood? But I want to save up wood for later and such!

I stopped playing after trying to actually get somewhere for an hour without luck. BUT I WANT TO PLAY IT SO BADLY BECAUSE ITS SO COOL, please please please have mercy with new players or non-gamers like me lol

Obviously a great game, graphics are amazing, animation is smooth, ui feels nice. Your game is really well-made and only a demo, so take my feedback with a grain of salt. With that said: Game design could use some work, for example adding more visual and auditory feedback to attacks. I don't really know if my attack was a success without looking at the health bar (plus the white health bar itself is quite hard to read against the light background). I also think that the pixel art minecraft font that you are using is a bit basic, I would expect a more artistic font in such an artistic game :). also, consider working on making the beginning of the game easier, or adding some kind of tutorial. From my experience, as a dev, it often feels like you're making it too easy but it's often still difficult for noobs, it's better to have a game start too easy than too hard (even if the game is meant to be hard!!), if you want a challenge for good players, you can always make it harder later in the game, but if it's hard from the beginning, noobs will get frustrated and lose interest. Really curious where this goes, keep it up! (it definitely looks promising!!)

yeah, the red circle is what made me confused, I interpreted it as a warning; "watch out, you'll be dead in a second if you stay in here", but it's actually "you're immediately dead if you touch this right now"

Art, physics (water physics AND collisions in a pygame jam game, wow), particles, outlines, this game looks and feels very polished, could very well be the next Fruit Ninja. I'm not a huge fan of the look of the UI, but that's alright considering it's a jam game.

everything about this game screams CLEVER, from the art to the puzzles to the visual explanation, a joy to play

Man, this game is great! The ship movement feels soooo smooth, the pixel art looks great,the ui is nice, and the skills tree looks nice and is perfectly functional. However, I feel like the game's difficulty curve is a little to steep (I had a harder time surviving the first simple shooters than the bombs and laser in the leverls afterwards), maybe introduce an even weaker version of the shooters to get newbies used to the controls and flow of the game, before absolutely destroying them. Also, the bombs that are dropped by one of the enemies lack visual feedback, maybe add a timer around them, or explosion particles, I don't really know what made me die this way.

I like the diving mechanic and the look of the village, and the monsters feel very alive and dynamic, really cool stuff.

I'm not really into RPG/story games so I really don't know if this is normal or not but I found it pretty hard to know what to do, an indicator that something can be interacted with would be nice, as well as an in-game explanation of the story and objective.

Itch.io noob here, how did you get the fancy borders around the gameplay gifs? Photoshop, or is there some secret gif editor that I don't know about?

Btw, pixel art looks *amazing*

the progressive difficulty is a nice touch, although I feel like the hugging percentage goes up a little too slow

it looks great, really demonstrates the power of pygame combined with shaders. I guess the power was too much for my laptop because the game was super laggy for me. Maybe add more graphics settings for bad PCs, other than just the resolution.

I love the pixel art 45 degree angles aesthetic, the name makes me jealous!
Music is also great, how did you make it?

You should consider using pygbag to make it playable on the web!

super cool, had a lot of fun playing this

I like the little details like the camera, particles, wobble, and the expressions, the game is super unique and very recognisable. The movement feels a little stiff at times (hitbox issues), and I even trapped myself at some point, which was kinda frustrating, but it's a game jam game so yeah I guess that's not that bad

Consider using pygbag to make your game playable in the web, since people generally don't really like to run exe files, which is why it will get you more plays in the end.

unique...

I like the the little song and the way the letters bounce

Thank you!
I actually tried making the ship movement progressively faster, but that messed up my muscle memory.

The tutorial is understandable, the game feels polished, and your page looks really nice! I like the simplistic art style, maybe change the crosshairs to look a bit more like the rest of the game.

Feel free to leave feedback here!
(or share your amazing highscores)

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Very fun to play, cool art style, controls and collision also feel nice. Minor details like the floor sprite and the absence of shadows on the spaceship can be fixed, all in all great little game.

I was afraid that this would be extremely hard, but the controls were pretty intuitive, and the game was just challenging enough to also be fun. I also liked what you did with the camera. I like the art of the game itself, the UI art could be improved though

The user experience and controls are very smooth, it just works! I also love the adaptive music, it lets me know what the speed boosts do, and it also makes the game so much more immersive!

You nailed the aesthetic, and the sounds are a nice detail! However, there seems to be 1 pixel thick line on the right edge of the screen that doesn't get filled with the background color resulting in a tiny glitch. I think you could fix this by adjusting the size of the surface that gets filled with turquoise, but I'm not sure, I might be the only person experiencing this.