Real glad to hear that!!!
ReaMart
Creator of
Recent community posts
I literally spawend on spikes. It's painful to see that such a beautiful and well made game is so hard and frustating to start off with. It's a shame because you'll lose half your players before they experience the true beauty of the game, which is otherwise a masterpiece.
AAHH the frustration is real, how do I even go higher? I can grapple, but I cant grab onto the walls or anything, and If I wait a single second I die of cold or something?? Why cant I use the wood that I collected for new campfires?? I can only build one and then I'll have to get new wood? But I want to save up wood for later and such!
I stopped playing after trying to actually get somewhere for an hour without luck. BUT I WANT TO PLAY IT SO BADLY BECAUSE ITS SO COOL, please please please have mercy with new players or non-gamers like me lol
Obviously a great game, graphics are amazing, animation is smooth, ui feels nice. Your game is really well-made and only a demo, so take my feedback with a grain of salt. With that said: Game design could use some work, for example adding more visual and auditory feedback to attacks. I don't really know if my attack was a success without looking at the health bar (plus the white health bar itself is quite hard to read against the light background). I also think that the pixel art minecraft font that you are using is a bit basic, I would expect a more artistic font in such an artistic game :). also, consider working on making the beginning of the game easier, or adding some kind of tutorial. From my experience, as a dev, it often feels like you're making it too easy but it's often still difficult for noobs, it's better to have a game start too easy than too hard (even if the game is meant to be hard!!), if you want a challenge for good players, you can always make it harder later in the game, but if it's hard from the beginning, noobs will get frustrated and lose interest. Really curious where this goes, keep it up! (it definitely looks promising!!)
Man, this game is great! The ship movement feels soooo smooth, the pixel art looks great,the ui is nice, and the skills tree looks nice and is perfectly functional. However, I feel like the game's difficulty curve is a little to steep (I had a harder time surviving the first simple shooters than the bombs and laser in the leverls afterwards), maybe introduce an even weaker version of the shooters to get newbies used to the controls and flow of the game, before absolutely destroying them. Also, the bombs that are dropped by one of the enemies lack visual feedback, maybe add a timer around them, or explosion particles, I don't really know what made me die this way.
I like the diving mechanic and the look of the village, and the monsters feel very alive and dynamic, really cool stuff.
I'm not really into RPG/story games so I really don't know if this is normal or not but I found it pretty hard to know what to do, an indicator that something can be interacted with would be nice, as well as an in-game explanation of the story and objective.
I like the little details like the camera, particles, wobble, and the expressions, the game is super unique and very recognisable. The movement feels a little stiff at times (hitbox issues), and I even trapped myself at some point, which was kinda frustrating, but it's a game jam game so yeah I guess that's not that bad
You nailed the aesthetic, and the sounds are a nice detail! However, there seems to be 1 pixel thick line on the right edge of the screen that doesn't get filled with the background color resulting in a tiny glitch. I think you could fix this by adjusting the size of the surface that gets filled with turquoise, but I'm not sure, I might be the only person experiencing this.