Hiya, thanks for the interest. I'm contemplating bringing Fen Edge to FS25, but to do so I think will require a fairly sizeable rebuild almost from the ground up due to changes in the engine and map making. The good news is I've been working on tools to do that in Houdini, which will shorten the process. I do however have another map in progress at the moment which I think is going to take priority - it's much more undulating and interesting terrain. Fen Edge I think suffered because while a decent replica of the real life area, it's a relatively flat area and that seems to be not what players are looking for.
Reddog_Modding
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Hi ducky, apologies, yes this appears to have been the case and something which didn't show up in testing unfortunately. I will be uploading a version update on Wednesday which will resolve the issue. It may then require some adjustment to the savegame placeables file, that will depend on individual circumstances and I'm more than willing to help work through those issues.
Why you should add the mod as a dependency rather than just use the shed in the map? There's a few reasons (and these aren't specifically for you, just the way it's "done" afaik).
- If the mod's a dependency, then if it gets updated for a fix or something then the players get the update rather than you then having to update the map to make the same change.
- If it's a dependency you don't need to faff around worrying about crediting and remembering who's objects you used
- It reduces the size of the map
- It means that the original mod author gets new downloads on modhub.