Cozy game with interesting characters, but I wish there was some sort of way to clearly track stuff like what combinations I've already tried and how much of the dialogue options I've already unlocked. Not going to lie, I didn't notice the encyclopedia thing at first. ^ ^; The difference in art style between the cups and the characters is also jarring. That's all stuff that can be adjusted in a full release though; good luck to the team working on that!
redoxchai
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Oh, yeah! I'd thought that was intentional tbh, like to ensure you wouldn't just go on forever if you're good at the game. In my last run the garlic scent led me into that gamble like thrice, and I ended with a streak of 10. It was fine in the end though, since I was taking a break from work and was kind of pushing it lol
Uses its music, great character writing, cute artstyle, and other little details like how the dialogue plays and how the levels tie into the story to create an impactful and moving experience despite the simple gameplay! There were also moments that were strangely a little spooky playing at night while just a tad sleep-deprived
Yoooo how stylish!! From animations to music, this has so much going for it!
Most of my major gripes have been touched by other comments, but one more thing I'd like to add is some sort of feedback for jumping and wall climbing because right now it's hard to tell the difference. But this could be something really good with more polish!
Exciting to see where it's going next!