King Whopper doesn't seem to have a price? (It's just "G").
Redwood Rhiadra
Recent community posts
Some thoughts:
There's some contradiction between the How to have a Job section ("you won’t have to Try Your Best!! to get a job in the Valley") and one of the Your Truths options ("Starting Promise: Get a job to pay the bills")
With the starting promise for inheriting a farmhouse ("fix the old farmhouse"), traditionally in farming games you would essentially gather building materials (mostly via foraging, logging, & mining) and then trade those to the carpenter who would then come out to your farm and repair it. This sounds like the "Root Around" move and then "Let's Make a Deal" - but neither of those can provide any progress towards a promise...
For "Let's Make a Deal", I find the process somewhat confusing. If I've crafted a complex item with a value of 15 (5 value of starting materials and a three-box promise to craft), and I want to trade it to a townie for fish (a forageable) - how is the price determined? Do we use the table (and if so what column - forageables or complex items?), or do I just use the already-determined value (15) of the item I'm offering for trade?
Finally, the chart in "Make a Promise" confuses me, specifically in that "urgent" and "critical" promises - where you're under time pressure and presumably are willing to get less resources/satisfaction/favor in order to complete the task before the deadline - take longer than "laid back" promises, where presumably you can take your time to get the best results.
The Star Trek Deep Space 9 show featured an exiled Cardassian tailor, Elim Garak, who was also a spy and assassin.
Rolling on all the oracles when generating a Townie can be kind of tedious and takes me out of the flow, so I've written a Perchance generator to do it with a single click:
https://perchance.org/iron-valley-townies
(I also added hair and eye color from another generator, as I find that useful.)
You should probably not use "d12" to mean "roll 2 six-sided dice and add them together", as commonly "d12" means "roll a 12-sided die". "2d6" is the commonly accepted notation for adding a pair of six-sided dice.
For rolling multiple dice where each die is used for one column of a table, spell out the number of dice - e.g. write "seven d6s" (or just "seven dice", since you're only using the six-sided variety) instead of "7d6".
Using non-standard notation like you have may generate considerable confusion.
Also, you may want to be aware that when adding two six-sided dice together (what you wrongly call a "d12"), 7s and results close to 7 are much more frequent than results close to the ends (2 and 12). You do not seem to be aware of this in the tables where you - do you really want Palaces to be six times more common than Inns?
In fact, I would strongly consider taking each of these tables, removing one result from each column, and renumbering them 1-10 to be determined by drawing a card.