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A member registered Jul 31, 2021 · View creator page →

Creator of

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Great game, really liked the fast pace and theme

Hey, thanks for the feedback.

Yeah I feel like most have stayed away from fast paced and open world. I really wanted to tackle flying and an open world is really the only way to do that well.

You are right about the controls being pretty overwhelming, was trying to map everything so it made sense with the hand animations. I was going to go on that approach of slowly teaching the user but didn't end up with enough content for that to be effective, so maybe after more content is added.

Also for the enemies, they aren't attacking each other. I went down the route of using a machine learning model tied to a genetic algorithm, so kind of simulating evolution to optimize enemies. That involves giving the enemies a life expectancy, to survive they have to use their energy to generate health, but at some point they all die as the speed of decay increases the more they live. But that effectively make the ai better after they are reborn since they learn from the mistakes of the past generations. The first enemies have very low life span so it seems as if they die pretty quickly, but that was intentional as their respawning rate is also short.


Thanks for playing, glad you enjoyed it.

Hey, thanks for the review, really glad you enjoyed it.

I agree the turn mechanism is a bit odd if you're standing, I was actually meaning for that to be the seated experience but a slight mistake with the playerprefs has it turned on at all times.

I really wanted to add more to the other islands but literally ran out of time.

Maybe in the next update ;)

Hey, thanks for the feedback.

I spend most of my time trying to get the game mechanics really dialed in, then creating the ui to set you up, so I'm glad that was enjoyed.

There are some enemies to fight, they spawn after you get your powers. Although they start out very weak, once you defeat the initial enemies you actually gain the ability to fly and fight flying dragons.

Although that's kind of as far as I got. I am looking forward to adding more gameplay and even a story to it later on.